Larian’s RPG may have set a tricky precedent for future chats with Microsoft

  • Blake [he/him]@feddit.uk
    link
    fedilink
    arrow-up
    26
    ·
    1 year ago

    Releasing what is essentially two different consoles at the same time was such a bad idea. I can’t imagine that anyone in the engineering team thought it was a good idea. It seems like the kind of decision that is made in a board meeting that gets handed to the engineers with the caveat, “you don’t have to agree with the idea; just make it work!”

    • stopthatgirl7@kbin.socialOP
      link
      fedilink
      arrow-up
      15
      ·
      1 year ago

      Thing is, it could’ve been ok if they’d put more RAM in it. It’s got less RAM than the One, which is what’s going to hurt it long term.

  • acastcandream@beehaw.org
    link
    fedilink
    arrow-up
    8
    ·
    edit-2
    1 year ago

    Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. This isn’t going to radically change their position.

    • stopthatgirl7@kbin.socialOP
      link
      fedilink
      arrow-up
      13
      ·
      1 year ago

      Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.

      • acastcandream@beehaw.org
        link
        fedilink
        arrow-up
        8
        ·
        1 year ago

        Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.

        • stopthatgirl7@kbin.socialOP
          link
          fedilink
          arrow-up
          9
          ·
          1 year ago

          So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.

  • gk99@beehaw.org
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.

    • TauriWarrior@aussie.zone
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.

  • Jordan Lund@lemmy.one
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    It’s a boat anchor, it’s time for Microsoft to cut it loose and release a digital only Series X.

    11/2020 to 11/2023, not a bad run, figure it’s 1/2 way through this generation. Time for it to go.