Hilarious, when will they learn you cannot sell a game that gamers do not want to play.
Sony failing to get another live service game off the ground really highlights a few things.
-
How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
-
Companies (still) fail to understand that a bad launch isn’t exactly death. There are several ways they could of tried to salvage this instead of just Zaslav’ing it for a tax write off 2 weeks in. We’ve seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn’t align resources to make it happen here.
-
This should of been on PS+ Day One… I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn’t you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I’ve even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan’ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.
-
I never heard of this game, except for how poorly it’s performed. I didn’t see any sneak peaks, or ads on the Playstation store. I didn’t hear about it from friends or guildies.
I know that’s a sample size of one, but no one I know or play games with had it in their radar at all. This game showed up one weekend with some drama over psn accounts or something, then flopped and I still know almost nothing about the actual game.
I saw more information on The Finals than I saw on this.
I always feel bad for the devs with these situations. I’m sure there’s so much art and effort put into this game even if it sucked, and those people who made it now don’t even get to show it off in action. Even if the final result sucked, it still sucks for those people who worked hard on elements of it.
Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.
I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.
But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.
So why was it shit?
I read its characters got woke designs and it cast a bad reputation on the game, like it was a game made for DEI pandering.
But that’s just part of it. I guess it’s the Live Service Gaming fatigue, and this game didn’t bring anything new to the table to set it apart from Overwatch.