Pretty excited for this, I’ve been itching for a good ARPG lately.

  • terraborra@lemmy.nz
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    11 months ago

    I’ve been playing it in early access and even patch 0.9 had it in a really good state.

    Complexity is about halfway between PoE and Diablo meaning there’s decent build variety without needing to keep a guide or spreadsheet open on another monitor. Very easy to make your own build and if you brick it you can refund skill points without much hassle.

    Looking forward to seeing what new end game content this brings.

    • Animoscity@lemmy.world
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      11 months ago

      The game is great. The only downside is the older released classes really don’t seem as polished as the newer ones. Runmaster was so fun I don’t think I’d play any of the other mage options unless they revamped them. We’ll see how the last two end up. The company is good with updates though so there’s a lot of promise.

      • Minnels@lemm.ee
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        11 months ago

        Agreed. Runemaster really gives a feeling of what it is to be a wizard. I had so much fun with this class.

    • psycho_driver@lemmy.world
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      11 months ago

      How is the difficulty/grind curve for the end-endgame content? PoE is an amazing game but for a casual-but-skilled gamer the very top-tier content is locked behind insane grind or RMT.

      • terraborra@lemmy.nz
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        11 months ago

        The main endgame, Monolith of Fate where you run echos, is very easy when you complete the story. I’ve usually been under-levelled by 10+. They path off in different directions and have different rewards types (e.g. gloves) so you can target gear that you most need. In this respect it’s a much better system than PoE as there’s far less layers of rng. You also don’t have to worry about map sustain, the echos don’t cost any type of resource.

        Once you’ve completed the level 90 timelines you start farming empowered echos and have control over the difficulty based on how far from the starting point you go. The main issue is that this gets pretty monotonous having gone through so many echos already to get to that point.

        There are also dungeons which require keys. These are accessible much earlier on the game and you unlock new difficulty levels by completing it each time. Lowest level is 20 but keys are relatively rare at that stage.

        • Lnrdrople@suppo.fi
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          11 months ago

          With PoE I sometimes just get bored of facerolling maps and stop playing early, but I think a big part of it for me is that I have no feasible way to farm a particular item I need (playing almost always on SSF). Being able to target farm things sounds good and what I’ve seen about the crafting also looks promising. I’ve been thinking of giving Last Epoch a go.

          • terraborra@lemmy.nz
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            11 months ago

            Yeah I prefer ssf. Cleared all the normal end game bosses plus Uber elder, but I probably spent as much time in path of building as I did in game. There’s a lot of depth but it’s a massive commitment if you have a goal in mind.

            Honestly blasting through endless delve became my favourite way to play but that only happens a couple of time a year.

      • Lnrdrople@suppo.fi
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        11 months ago

        I get what you mean, though PoE is a lot about what build you pick. I’ve been able to clear everything on a couple of leagues on SSF and not playing that much (10 to 20 hours per week). I’ve been playing for a long ass time though and there’s definitely a bunch of leagues I haven’t got that for reason or other.

  • psycho_driver@lemmy.world
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    11 months ago

    Definitely early access done right. It’s been what, 5 or 6 years now of steady updates leading up to 1.0?

  • Blxter@lemmy.zip
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    11 months ago

    This will actually be the first ARPG that I play. I bought it and played 10 hours of the early access earlier this year and have decided to wait for full release.

    • qooqie@lemmy.world
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      11 months ago

      It’s a decent game, but definitely not on the Grim Dawn levels of polish and build diversity. Maybe that’ll change with 1.0, but I doubt it

    • セリャスト@lemmy.blahaj.zone
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      11 months ago

      dev said last night on a q&a stream they planned to make the steam deck a target even if they don’t officially support linux.
      They said that they have already improved the controller integration

  • lobster@sh.itjust.works
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    11 months ago

    I played a few hours recently and it felt fine, the story did feel a little flat from what I played. I admittedly didn’t get far, maybe 18 or so levels, though.

  • Minnels@lemm.ee
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    11 months ago

    I hope they fix multiplayer. Played the story and some more with friends in 0.9 and the delayed map switching and other bugs we ran into killed it for at least one of us. Good thing that person still wants to give it another try at release.

    Also make the classes a bit more evenly fun.