Speaking on a Giant Bomb podcast, Jeff Grubb explored how Dreadwolf’s constant delays are also impacting the next Mass Effect game.
Considering how luke-warm Inquisition was and how terrible Andromenda was, I really don’t understand how people expect a good game from a company that hasn’t delivered a really good game in over 10 years.
I fully expect the next Dragon Age to be classic EA garbage, same as the next Mass Effect. Though I of course wouldn’t mind being proven wrong.
Don’t forget Anthem.
I think we’re all trying to forget Anthem.
I actually liked Anthem and Andromeda. Had a lot of fun with them, if I’m being honest.
Granted, I played them after many patches quite a while after release back when EA Play was called Origin Access, so I didn’t exactly “buy” them specifically. Opinion might be different if I did, and probably would be if I played them on release.
Still, I enjoyed them for what they were. I guess I just wasn’t waiting in anticipation for their release or with any hype that could end up disappointing me, so I didn’t have to deal with unmet expectations.
That and also I think I’m just easy to please.
I also enjoyed Andromeda but I just can’t get myself to replay it. I replayed the Trilogy multiple times but I just couldn’t replay Andromeda, it felt like a chore.
Andromeda was just way too bloated. I liked Andromeda, but they need to have cut all the “find three macguffins scattered randomly on the map” quests, merged the desert planets (did we really need Eos AND Elaaden?), and done another round of editing to the story.
I watched a random YouTube video where the person hated Andromeda but decided to give it another chance and ONLY do the main and loyalty missions, and he said it was like light and day, how much better it was. They bloated the game so they could have more for the sake of more, and it paid for it.
Interesting. I might try that
Apparently, it greatly improved the pace and gave the story a sense of urgency. I figure if you cut out so the faff, it makes Andromeda about the same length as ME1, which is the length it honestly should have been.
I think Inquisition is actually Bioware’s second best selling game, and EA only sees money. So I’m afraid that’s what we can expect from Dreadwolf: another Inquisition, or even something more watered-down to cater to wider audiences.
Maybe if they don’t want delays they should stop firing people important to the game’s development.
Why the hate on inquisition? I absolutely love their dragon age games and inquisition is by far my favorite one. Can’t find any better crafting,looting, and combat system out their for rpgs IMO
Lot of people insistent on rewriting history regarding Inquisition. It won GOTY when it came out, and honestly, with very good reason.
Fick Dreadwolf, I NEED Mass Effect
They just laid off 50 people. We are not getting another ME game - not one made by BioWare, at any rate.
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Most of them have scattered to studios and have games coming out, so it’s not likely they’ll ever be able to get the old BioWare group back together.
The studio that David Gaider, one of the OG BioWare writers, is at now just put out a game, “Stray Gods.”
I’m willing to bet a cool $100 we’re getting a Bioware ME in the coming 5 years but I’ll concede it’s far more likely to be Andromeda “quality” than ME2.
I don’t think BioWare will be around in 5 years, honestly.
If you argue BioWare is already dead after some big names leaving and thus doesn’t really exist anymore then sure. Like a Ship of Theseus line of thinking that too much has changed already. I could accept that.
But if you honestly think EA will kill the brand of in 5 years time I think you’re delusional. Sure they haven’t delivered in some time but their legacy still gets games both hyped and sold. ME Legendary edition sold very well and SWTOR has been very profitable as well.
Have you looked at the list of studios - big name ones, like Visceral - that EA has shut down in the past? EA absolutely will close BioWare down if they decide they aren’t profitable enough anymore. Look at how many of BioWare’s substudios they’ve already shut down (BioWare Montreal made the Citadel DLC. Then they made Anthem and POOF, now they’re gone), and all the layoffs they just announced at BioWare Austin and how they’re shifting SWTOR to a completely different, outside studio.
Visceral didn’t have even 10% of the name recognition BioWare has. As for the substudios that happens all the time when expansion plans fail due to poor releases, it’s extreme to think that spells the imminent death of BioWare. But sure, EA has that kind of track record. Westwood was a huge name way back when and they got killed. Though they didn’t manage like BioWare to get known for multiple things. They really only had Command & Conquer which still “lives on” in a Frankenstein’s Monster kind of sense.
They also killed off the studio that originally created the Sims. BioWare isn’t safe.