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Joined 1 month ago
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Cake day: October 14th, 2024

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  • DegenerateSupreme@lemmy.ziptopolitics @lemmy.worldTrump wins.
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    9 days ago

    Watching the count last night, I remarked to my friend that Democrats lost people in the middle—the undecided voters whose existence I struggled to understand a few months ago—because they don’t actually have any principles and convictions; if they did, they’d eventually have to address issues that neoliberal capitalists want people to ignore, so they remain ineffectual and uninspiring.

    Thus, white middle-class centrists who don’t actually comprehend the threat to minority groups drifted back into their nostalgic dreams of ‘smaller government’ and ‘lower taxes’, regardless of being presented no evidence those things will be delivered. In their minds, those theoretical ideals are more exciting than another establishment Democrat with no values who does nothing to speak to their woes.


  • Viability of crafting endgame gear has felt like it’s been in flux since release. I think having craftable BiS gear—with fully-customized and guaranteed perks at a very steep resource cost—would be fine mechanically, considering perk variety would necessitate multiple sets for different applications.

    The only issue with a steep resource cost would be accessibility. Naturally, the largest companies are going to do their best to lock down all farming spots necessary for BiS crafting. Right now, the costs are high yet attainable by smaller companies or individual players; if however a large company decides they’re going to outfit their entire regiment in craftable BiS that has massive costs, smaller groups might not be able to access those resources for months at a time due to round-the-clock farming.

    This is all the more reason I’d be a fan of randomly-spawning resource locations, within a set area, in addition to the static spawns. A bit of random chance could help even the playing field between large companies and small ones seeking to harvest resources.