Yeah I think at this point we can slap a 1 in front of that badboy and call it a day. Though as an engineer I also appreciate starting from 0, ha!
a1studmuffin
Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.
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a1studmuffin@aussie.zoneto Programming@programming.dev•List of tutorials to learn videogame developmentEnglish2·20 days agoI don’t read reviews, I’m not on social media (except here) and I don’t participate in online discussions about my games. At least that’s the principle I try and live by, I’m only human. And running my own studio meant having to break those rules anyway. Oh well.
Truthfully, it doesn’t bother me that much, and it gets easier the more it happens. Not everything is for everyone, and either people are respectful in their critique (which you can learn from to hopefully get better next time) or they’re disrespectful (in which case you can pretty much ignore what they’re saying as online trolling).
Also when you’re at a bigger studio, your contribution to the game is much smaller anyway (1000s of devs), so you feel less personal about the feedback.
As I’ve gotten more experience, I actually feel like ANY type of feedback is good feedback - it means people are playing your game! There will always be a vocal minority wanting to rage and vent, and you can just take their volume level as an indicator of how well your game has captured your audience’s attention.
a1studmuffin@aussie.zoneto Programming@programming.dev•List of tutorials to learn videogame developmentEnglish12·21 days agoI’ve been in games over two decades - everything from AAA to VR startups to running my own indie studio. I feel like I can probably answer your question.
There’s definitely a class divide within the industry based on your discipline. If you’re a software engineer, you have much greater leverage than artists/designers etc. when it comes to compensation, and you’ll likely be treated better in general.
Especially at larger studios, if you’re good you will generally be looked after. Sure, you might earn more working for one of the big five in tech, but you’ll probably be less interested in the work.
You should expect to move around pretty often - it’s rare (but not unheard of) for people to stay at one company for most of their career.
There have been some pretty rough seas over the years too - post-covid layoffs, and a fairly large series of layoffs in the early 2010s.
I’m guessing 30% of my time has been spent on games that never released. The first time was soul-crushing. But after that, I realised I needed to focus on enjoying the journey Instead. The game releasing was just a nice bonus.
I wouldn’t change my career for the world. I love working with other creatives (I’m actually friends with many of my colleagues), and I’m genuinely passionate about what I do. I think you just need to be the right personality type for it. If you’re someone who can’t set boundaries for yourself easily (switching off after hours), it can burn you out, usually by your own hand.
Most burnout I’ve seen has not come from studio heads demanding people work insane hours (though those rare situations always make the headlines), but instead comes from people’s inner drive to be a reliable colleague and do amazing work. I think that’s a side effect of being passionate about the work.
Is it a good career? I’ve certainly loved it and feel like I’ve been well-compensated, but your mileage may vary. But don’t believe the hype of the vocal minority who say it’s an industry full of abuse and bad wages. There’s some shitty things that happen for sure, and some jerks running studios here and there, but I think that’s more to do with late-stage capitalism than games itself.
Liquid Trees! Slam it down fast!
a1studmuffin@aussie.zoneto Gaming@beehaw.org•Grand Theft Auto VI is Now Coming May 26, 2026English7·1 month agoIt wouldn’t surprise me if this decision was more about external conditions than internal ones. They’ve got the money to burn, and are likely forecasting an insane number of sales, so timing it to ensure a more favourable global economy seems believable to me.
a1studmuffin@aussie.zoneto Android@lemdro.id•Google Play sees 47% decline in apps since start of last yearEnglish17·2 months agoHonestly, by now for nearly every app that does something useful on Google Play, there’s a completely free equivalent on Fdroid without all of the data collection. advertising and IAPs.
a1studmuffin@aussie.zoneto Android@lemdro.id•Android phones will soon reboot themselves after sitting unused for 3 daysEnglish29·2 months agoEspecially since so many phones won’t make it 72 hours without a charge, even if sitting unused.
a1studmuffin@aussie.zoneto PC Gaming@lemmy.ca•Spiritual successor to Space Quest series, SpaceVenture released on SteamEnglish4·2 months agoI backed the Kickstarter, and oh wow did I get my money’s worth! I genuinely wasn’t expecting them to finish, and that’s fine - I was there for the support and the ride, however it turned out.
It’s been so long since I originally backed the project that I’m not really that interested in playing it any more, but I’m happy for them that they got it over the line… well, most of it.
Like many Kickstarters they promised a lot without realising just how difficult or expensive it would be. There’s still a lot of deliverables ahead for them, but they’ve been pretty open about running out of money and operating on pure good will at this point, and I can’t say I blame them with over a decade of their lives poured into it.
I hope it does well for them!
a1studmuffin@aussie.zoneto PC Gaming@lemmy.ca•58% Of PC Gaming Revenue Came From Microtransactions In 2024 - Insider GamingEnglish9·2 months agoBut is the overall market growing? What I’d love to know is if less people are playing non-MTX games now than before, or if we’re just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.
a1studmuffin@aussie.zoneto PC Gaming@lemmy.ca•Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'English8·3 months agoIt’s really not limited to the game industry. A project of any kind with 10 people vs 100/1000 people is going to be a very different experience. It’s just human nature - there’s more planning and communication required, and more personality types involved.
a1studmuffin@aussie.zoneto Privacy@lemmy.ml•I want to make it dead-easy for others to chat with me. I want a browser-based, FLOSS, E2EE chat solution that doesn't require the other party to log in. Does that exist?English2·3 months agoIsn’t this asking for trouble with spam, bots etc?
https://community.home-assistant.io/t/fsr-the-best-bed-occupancy-sensor/365795
This is the best write-up I’ve seen - essentially a force sensitive resistor on the bed slats and an ESP32 will get you the results you’re after.
Now do crypto.
a1studmuffin@aussie.zoneto Technology@beehaw.org•Google is replacing Google Assistant with Gemini | TechCrunchEnglish4·3 months agoIf it is, get ready for the subscription plan.
a1studmuffin@aussie.zoneto PC Gaming@lemmy.ca•Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'English8·3 months agoI worked for a large AAA during the pandemic, and it was ridiculous how many people they hired in a short space of time. We quadrupled our studio size over 12 months. So when layoffs started happening, of course our studio scaled back. Public corporations cannot be trusted to act ethically.
Ditched Ubuntu last year for Hannah Montana Linux and haven’t looked back.
I chuckled at this bit:
The breakage should nevertheless be fixed as soon as possible, ideally before the breakage reaches Linus.
a1studmuffin@aussie.zoneto Cybersecurity@sh.itjust.works•LLM Hijackers Quickly Incorporate DeepSeek API KeysEnglish1·4 months agoThe new phreaking.
Honestly, I wouldn’t trust most commercial VPNs these days, especially the ones that are nearly always on 100% discount sales. If they’re not making their revenue from customers, they must be making it some other way. And that’s a mighty fine data set they’re sitting on.