

Yeah, you got me… I meant “21st century”. Obviously not a lot of ways to reliably freeze anything in a 20th century home kitchen.


Yeah, you got me… I meant “21st century”. Obviously not a lot of ways to reliably freeze anything in a 20th century home kitchen.


I think bacon bits are just a relic of the late 20th century. People still love bacon, but more people have access to functional kitchens where they can cook and freeze their own bacon at home, prefer less packaging on their food, and try to consume a more “organic” diet, things like bacon bits and pre-processed croutons on baked potatoes and salads are just not worth the price they’re charged for anymore. Literally the most basic home cook can make bacon with a griddle or frying pan now, which will be so much tastier and satisfying than buying some dry ground pork product which costs the same amount as the overly processed “meat” you get in a bacon bits jar.
I think there’s a fine line that you can teeter on as a AAA dev nowadays. I absolutely got more enjoyment out of morrowind than I did Skyrim as a young player because Morrowind gave you less directive and kinda let you get in over your shoulders into places that a low level had no right being in. As an older gamer now though, I do appreciate games that let you do that as well as highlighting zones to let you know it’ll be max difficulty when you enter them, rather than cordoning them off until you achieve a certain level.
I have way less time to play games than I did when I was in my late teens/early 20s playing Morrowind, so games like Dying Light 2 that give you the option and caution of entering certain areas/quests helps me not my waste time with impossible areas.
I get it though, the whole setting a marker for the next quest is pretty mind numbing and the fetch quests are boring as hell.
Wolverine having QTEs that don’t matter if you get them correct is just pure laziness from whoever the director of the game is. Insomniac made some very good spider man games, but seems like they dialed this one in.
Sadly, I think AAA games are mostly dead… studios are gonna use AI for voice acting, coding, etc more and more if it means they don’t have to pay a salary to an actual person.