I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I’m hoping that developers will actually figure out how to optimize for storage space, but I’m not holding my breath.
Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.
So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.
There is most definitely room for improvement. Small example: a lot of games’ downloads nowadays contain all the voicelines in every language in high quality audio files. Pretty much nobody will ever play a game in multiple different languages.
Another one: games come with 4k-textures now. Only a small fraction of players actually use a 4k display. Those textures eat up a lot of space and most players dont get anything out of them.
I mean 2TB SSDs are cheap now. Let’s be conservative and say your OS and programs take up 500GB. Are people really playing 10+ games simultaneously? I don’t get why people in here are so worked up. I would love for my entire library to fit on my computer locally; would I actually take advantage? Probably not. Just uninstall whatever you haven’t played in awhile. I highly doubt the ONLY game the OOP has installed is BG3.
I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I’m hoping that developers will actually figure out how to optimize for storage space, but I’m not holding my breath.
Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.
So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.
There is most definitely room for improvement. Small example: a lot of games’ downloads nowadays contain all the voicelines in every language in high quality audio files. Pretty much nobody will ever play a game in multiple different languages.
Another one: games come with 4k-textures now. Only a small fraction of players actually use a 4k display. Those textures eat up a lot of space and most players dont get anything out of them.
Just so we’re clear, BG3 has only one language that is voiced: English. Every other language is in subtitles.
I mean 2TB SSDs are cheap now. Let’s be conservative and say your OS and programs take up 500GB. Are people really playing 10+ games simultaneously? I don’t get why people in here are so worked up. I would love for my entire library to fit on my computer locally; would I actually take advantage? Probably not. Just uninstall whatever you haven’t played in awhile. I highly doubt the ONLY game the OOP has installed is BG3.