More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.

  • Jordan Lund@lemmy.one
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    1 year ago

    Had to be Duke Nukem Forever. I was talking with one of the devs and I was legit curious as to how their process worked because it had been in hell for so long…

    “Were you able to use any of the original assets?”

    “Oh, all of them!” He seemed super excited.

    To use 14 year old assets and be incredibly proud of that? Eesh.

    Oh, and Brink! Brink was so incredibly disappointing. They had this well developed world and a fantastic movement system, solid class based shooter… but then it all fell apart in the actual implementation of it.

    I really, really, wanted to like Brink, but it was unplayable.

    Say you have a level where the enemy is escorting a VIP and your goal is to eliminate the VIP before they get to the destination.

    You roll in, wipe the team, wipe the VIP, then someone respawns, revives the VIP, and you keep going back and forth until the clock runs out.

    It didn’t matter how many times you killed the VIP, all that mattered was if they were alive or dead when the clock ran out. Win/lose. Just crap design.

    • Sternhammer@aussie.zone
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      1 year ago

      I think Brink was game that killed my naive trust in the hype machine. So much anticipation, so much desperation to enjoy it, so much disappointment. From there on I only believed the hyperbole from proven developers but eventually Destiny killed even that. Now I’m a bitter shell of a gamer who lives by the creed, “never pre-order!”

      • Jordan Lund@lemmy.one
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        1 year ago

        I actually enjoyed the hell out of Destiny, then Destiny 2 fucked everything up, got patched, got better, and then Bungie turned around and went “LOL - story missions? What’s that?” and cut 1/2 the content out of the game. Content I paid for.

        No more money for Bungie after that, I’m surprised it’s somehow still going.

    • Kbin_space_program@kbin.social
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      1 year ago

      The first Brink patch made it quasi-playable, but the damage had already been done.

      And even after they fixed it, the AI still stank. They’d just ran back in the exact same path sometimes; to the point that you could just aim at a point and headshot all of them.

    • orca@orcas.enjoying.yachts
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      1 year ago

      Man, DN4E sat in limbo forever. I remember waiting patiently for it knowing full well it would be a mess, but I didn’t care because I was such a massive Duke Nukem fan. Definitely on my list of bad games but I managed to complete it. It was so dated and clunky.

      I vaguely remember Brink and all of the hype absolutely vanishing when it came out. I think I ended up skipping it because of the feedback people had.

      Thanks for sharing!

    • BigBananaDealer@lemm.ee
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      1 year ago

      duke nukem forever isnt good but i liked it, wish the online multiplayer didnt die so fast i had fun playing capture the babe with my cousin