Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  • Blake [he/him]@feddit.uk
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    1 year ago

    I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?

      • Blake [he/him]@feddit.uk
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        Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.

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            1 year ago

            I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p

    • bermuda@beehaw.org
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      1 year ago

      I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?

      • Blake [he/him]@feddit.uk
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        1 year ago

        Nah, that’s not really it, imo. If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

        I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

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          1 year ago

          I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

          You’re really just describing live service games though, of which most battle royale games that come out in the modern era are a part of. Pretty much any AAA online multiplayer game is going to be about encouraging addiction and dopamine release. I think why battle royale games seem to be at the forefront of this is because they are inherently online multiplayer games. You couldn’t really make a true “battle royale” game before the prevalence of online multiplayer without some major concessions.

          Battle royale games happened to be the industry darling back in 2017 which is why so many AAA studios rushed to carve live service models out of them. If you pay close attention in the coming years you may notice that this will likely again happen to whatever new burgeoning genre takes the industry by storm. They already did it back in the early 2000s with MMO’s.

          • Blake [he/him]@feddit.uk
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            1 year ago

            Yeah, you’re not wrong - I guess the difference is that when it comes to battle royales, the medium is the message. I don’t give a shit about levels, ranks, customisation options, skins, perks, etc. in Call of Duty, so all of those manipulative tricks they pull in that area don’t really achieve much. But for Apex Legends, the manipulative shit is the game itself.

        • 520@kbin.social
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          1 year ago

          There’s also the chaos aspect. Put 100 people in an arena and pretty much anything can happen. The top player can find themselves overwhelmed by people, and any competent player can come out the winner with a bit of luck. It keeps things from getting boring in the way a standard 8v8 in a standard map might get.