• Khrux@ttrpg.network
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    6 months ago

    One enormously clear thing at release was that a lot of content and mechanics were half ready. I recon there was a lot of work towards immersive audio before the initial release that’s only finished now.

    Also companies that spend years fixing their broken games often receive a lot of praise for their diligence, maybe getting more commendation than if they’d just released a working game.