And since you won’t be able to modify web pages, it will also mean the end of customization, either for looks (ie. DarkReader, Stylus), conveniance (ie. Tampermonkey) or accessibility.

The community feedback is… interesting to say the least.

  • Saneless@lemmy.world
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    1 year ago

    It’s like the evolution of the $x.99 mental trickery. They realize that getting $1 1-2 times a day was much more palatable than $20 a month or once.

    I refuse to play mobile trash because not only will I not give in to that shit, I refuse to play games that purposely are made worse because not enough people are paying (and there’s never enough)

    • BranBucket@lemmy.world
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      1 year ago

      Yup, it’s easier for a user to justify a small purchase and lose track of how much they’re spending and that’s exactly why they do it.

      It’s the same with in-app currency, they sell you 100 coins or gems or whatever for $2.99, then charge you 75 for the shortcut to the progression required upgrade. You don’t want to let a quarter of your money go to waste, so you’re more tempted to put another $2.99 down to utilize it and buy the next upgrade. Cue the leveling treadmill.

      It’s a sort of weaponization of the study of human behavior IMO.