I have Dwarf Fortress on my wishlist and while it’s cheap to pick up…yeah that looks like X4 levels of complexity but in 2d. Not sure if I’ll ever be ready for that, haha.
I also wanna say that the Steam version packages a full tutorial which will get you off the ground and also cleaned up a lot of the old game logic that was inconsistent and confusing (like how some rooms were “rooms” and others were “zones” and still others were “places”), and now I’d say that getting a base up and running is pretty intuitive since most things work just about the way you’d expect them to and it’s only “hard” if you intentionally make it that way by embarking on a dangerous biome or doing a challenge run.
You’ll still die a lot though, 'cuz that’s the fun part.
As someone who loves it, It’s less a game and more a story generator. Until the company was hired to do the nicer graphics and interface for the Steam version it was a math PhD and his brother programming it as a work-in-progress complete fantasy world simulator. It still is but now it’s prettier. It feels very comfortable to call it the most complex game on Steam. Rimworld and Minecraft among others took direct inspiration from it, he’s been working on it awhile.
Famous patch notes include fixing cats dying from alcohol poisoning because they walked through a puddle of beer before cleaning themselves, egg yolk and egg white having different fluid densities, and nerfing mer-people farming because that’s just disturbing.
So if you’ve played Rimworld it’ll feel familiar. Much more complex but part of that complexity is because you can traverse the Z axis, and make multi-level fortresses. I don’t think Tarn has ever recoded to allow multi thread processing, so everything runs on a single CPU core (my info may be out of date). If that’s still the case At any rate, the end of every fortress (that doesn’t succumb to a mood spiral or a were-beast or an elf invasion or the circus or forgetting to pack an anvil or vampires or a cavern collapse) is fps death. Usually from cats. But remember, losing is fun!
Amazing news and you love to hear it! I’m so happy Tarn and Zach get to benefit from their passion project. TBH i haven’t played since they introduced magic. I got distracted by other things. But I 100% bought it through steam as soon as it was released, just out of appreciation
The axis don’t make sense.
The original comic was about the learning curve of various games. The black line represents Dwarf Fortress
The original comic was very accurate
No, the black line is EVE Online. There could have been an edit replacing it with Dwarf Fortress, but the original is definitely about EVE Online.
Oh dang you’re right, I definitely remember a DF version but yes
I have Dwarf Fortress on my wishlist and while it’s cheap to pick up…yeah that looks like X4 levels of complexity but in 2d. Not sure if I’ll ever be ready for that, haha.
Except it is in 3d, you can just only see 1 slice at a time making it that much harder.
I also wanna say that the Steam version packages a full tutorial which will get you off the ground and also cleaned up a lot of the old game logic that was inconsistent and confusing (like how some rooms were “rooms” and others were “zones” and still others were “places”), and now I’d say that getting a base up and running is pretty intuitive since most things work just about the way you’d expect them to and it’s only “hard” if you intentionally make it that way by embarking on a dangerous biome or doing a challenge run.
You’ll still die a lot though, 'cuz that’s the fun part.
As someone who loves it, It’s less a game and more a story generator. Until the company was hired to do the nicer graphics and interface for the Steam version it was a math PhD and his brother programming it as a work-in-progress complete fantasy world simulator. It still is but now it’s prettier. It feels very comfortable to call it the most complex game on Steam. Rimworld and Minecraft among others took direct inspiration from it, he’s been working on it awhile.
Famous patch notes include fixing cats dying from alcohol poisoning because they walked through a puddle of beer before cleaning themselves, egg yolk and egg white having different fluid densities, and nerfing mer-people farming because that’s just disturbing.
So if you’ve played Rimworld it’ll feel familiar. Much more complex but part of that complexity is because you can traverse the Z axis, and make multi-level fortresses.
I don’t think Tarn has ever recoded to allow multi thread processing, so everything runs on a single CPU core (my info may be out of date). If that’s still the caseAt any rate, the end of every fortress (that doesn’t succumb to a mood spiral or a were-beast or an elf invasion or the circus or forgetting to pack an anvil or vampires or a cavern collapse) is fps death. Usually from cats. But remember, losing is fun!Dwarf Fortress started adding multithreading last year along with an engine update. This is in large part to Tarn hiring outside help to work on the Steam release, and the game has never been better.
Amazing news and you love to hear it! I’m so happy Tarn and Zach get to benefit from their passion project. TBH i haven’t played since they introduced magic. I got distracted by other things. But I 100% bought it through steam as soon as it was released, just out of appreciation