What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • Schaedelbach@feddit.de
    link
    fedilink
    arrow-up
    48
    ·
    1 year ago

    Hades! Whenever you die, you get reborn in the “house” of your father Hades. Dying and being reborn is an integral part of this game and is what keeps the story going. You also get to upgrade and unlock weapons that way. Highly recommend this game if you like fastpaced and smartly designed action games!

    • Instigate@aussie.zone
      link
      fedilink
      arrow-up
      6
      ·
      1 year ago

      That’s basically true of all roguelites, right? The whole genre is built around the idea of playing through, dying, and coming back stronger so you can go farther. I’m thinking Rogue Legacy, Dead Cells, Slay the Spire, The Binding of Isaac etc. etc.

      • Schaedelbach@feddit.de
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        I played Rogue Legacy and Dead Cells combined at least 150h and only a bit of BOI. I know that in RL the shtick is that with every new run another one of your family is the character. And in Dead Cells you just use a new body every run. The stories in those games aren’t very elaborate and the games would just be as good as they are without story.

        Hades is different in that the story parts of the game are an important part of the experience (you go around and get to know a lot of different characters and find different ways to upgrade stuff) and that the main character Zagreus doesn’t really die - he is also a god. When you lose all hp you just get transported back to Hades and almost everyone there has new tings to say and the relationships develop over time.

        I don’t know how to explain it better but the main idea of a roguelite is clearly there the execution is way more elaborate and story heavy than RL, DC or BOI. Slay the Spire is on my imaginary backlog of games in need to play before I die.

  • Rose Thorne(She/Her)@lemm.ee
    link
    fedilink
    arrow-up
    27
    ·
    1 year ago

    This is an odd one, but Rimworld.

    If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.

    But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?

    Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.

    Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.

    • Kovukono@pawb.social
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.

      • Rose Thorne(She/Her)@lemm.ee
        link
        fedilink
        arrow-up
        8
        ·
        1 year ago

        It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.

  • tetris11@kbin.social
    link
    fedilink
    arrow-up
    16
    ·
    1 year ago

    Kenshi. Though usually that means that your corpse was found by slavers, nursed back to health, and its up to you to find replacement limbs and then crawl/hobble/run away from the camp when no one is looking

  • jrbaconcheese@yall.theatl.social
    link
    fedilink
    English
    arrow-up
    15
    ·
    1 year ago

    Planescape: Torment is an old PC RPG similar to Baldur’s Gate 1&2. Your character recovers from death in the morgue (which is where the game starts) and occasionally it will trigger memories in your character, who has amnesia of sorts.

  • Mossy Feathers (They/Them)@pawb.social
    link
    fedilink
    arrow-up
    13
    ·
    1 year ago

    Hylics and Cruelty Squad both spin death.

    In Hylics 1 & 2, dying causes you to wake up in the afterlife where you can take the chunks of meat you get from enemies and put it into a meat grinder to increase your max HP.

    In Cruelty Squad dying is just a consequence of living. It happens sometimes. Dying severs your divine light, making the game easier but closing some paths to you. Additionally, if you die too often, you’ll find power in misery, making the game easier again and allowing you to consume bodies to restore 1hp each. This is particularly advantageous because eating bodies dismembers the corpse, allowing you to harvest its organs without having to chase them around (most other ways of gibbing corpses tends to send organs flying). Additionally, you can get death surgery, allowing you to pass through some areas and use a few weapons that were previously too dangerous for you to access. Death surgery also allows you to wall jump.

    • bermuda@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      This cruelty squad game sounds more and more my style the more I hear about it.

      • It’s amazing. It’s horrifying. It’s one of the best games I’ve ever played. It’s one of the most visually and aurally offensive games I’ve ever seen. It’s an immersive sim with stellar gameplay and a nihilistic narrative wrapped in a shitpost and drizzled with a bad acid trip.

        It’s set in an anarcho-captialist future that’s become overrun with hedgefund managers, cryptobros and techbros. Morals don’t exist, biotech is out of control, death is a novelty, and there are no good people. You’re a hitman in a gig economy and there’s no penalty for collateral damage, so feel free to fill a cruise ship with acid gas to get your target because somehow they have the ability to put everyone’s jellied remains back together so it doesn’t really matter if they die. Besides, they have all probably done things that’d make Hitler or Stalin queasy, so don’t feel guilty about the medical bill you effectively forced on them. The only reason why they’re not targets is because you’re not being paid to murder them.

        If you get into it, make sure you read the mission briefings, try to talk to NPCs before killing or scaring them. Most of the weapons are real-world cancelled experimental weapon prototypes (like the H&K G11), weapons that’d be considered a war crime (like the acid gas grenade launcher or bolt acr that shits out enough radiation to liquify people in real time) or weapons so horrifically bad that they’re borderline useless (the zipgun). Additionally, both the Unibomber’s shack and bin Laden’s compound exist in game.

  • ciko22i3@sopuli.xyz
    link
    fedilink
    arrow-up
    12
    ·
    1 year ago

    In Thief 3: Deadly Shadows, when a city guard kills you for the first time you get sent to prison instead of dying. It’s a cool “bonus” level many players can miss because city guards are the easiest enemies.

    I think it would be a cool idea if they gave other factions (Pagans and Builders) their own bonus levels

  • morbidcactus@lemmy.ca
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.

    • sandriver@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Yeah, there’s a “back path” that was originally intended to be found with a breadcrumb left if you went rogue and killed Vivec, but thanks to UESP’s documentation, you can find your way there at any point. Very fun for roleplay.

  • TheEntity@kbin.social
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    Outward! A relatively low budget but very enjoyable action RPG with surprisingly non-annoying and actually fun survival elements.
    Whenever you die in Outward, a random “defeat scenario” occurs. Sometimes you wake up rescued by a stranger, sometimes someone brought you to the nearby town. And sometimes you wake up as a prisoner in a local thug camp and need to figure out how to escape.

    • ConstableJelly@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Is there any scaled/linear progress in it? For example, I loved Subnautica because I loved the gameplay loop of finding a new resource, which let me craft a new item, which let me explore a new area and find new resources to craft more powerful items.

      I wanted to like No Man’s Sky for similar reasons, but it’s too sandboxy, and there’s no sense of purposeful progress and growth.

      • TheEntity@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Not exactly linear, but the progress is apparent. There are no character levels. Instead you improve your equipment, learn new food recipes (powerful and very important buffs) and learn new skills. The various types of magic are particularly interesting. One of my favorite magic systems in games ever.

        • ConstableJelly@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Nice, I was looking at this a while back but got turned off by references in reviews to poor combat and general lack of polish. Sounds like the definitive edition may have smoothed the edges enough to push it across the line. I’ll add it to my list!

          • TheEntity@kbin.social
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            The combat is… unusual. Yes, “unusual” would be the best word. Not exactly great but it has its nice quirks. Things like traps and magic really shine. Melee is workable, but nothing amazing. It can be played in coop making traps and magic even more interesting, but it’s perfectly viable as a solo experience (that’s how I played it 90% of the time).

            In terms of the polish I’d compare it to how the Gothic games felt back in the day. Low budget but with lots of heart. In addition to that, at first it felt weirdly empty, especially compared to the behemoths like The Elder Scrolls, but in the end I don’t mind having only these 8-10 dungeons per map (there are 4 maps in the base game with 2 more in the DLC) with each one being memorable. Doubly so considering the limited resources of this developer.

  • Thembo McBembo@beehaw.org
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    Rogue Legacy! You are a knight invading an evil wizard’s castle. When you die, your children take up your mantle and try again.

    Dying means you get to try again with a descendant that has different quirks, like “being left-handed” or “dwarfism”

  • MudMan@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.

  • lloram239@feddit.de
    link
    fedilink
    arrow-up
    9
    ·
    edit-2
    1 year ago

    Prince of Persia (2008) is a game where you can’t die. You get a companion, Elika, early on and whenever you are on the verge of dying, she jumps in and rescues you. They even use that mechanic for a little puzzle later in the game where you have to find the real Elika out of a bunch of illusions and the solution is to

    spoiler

    jump of the nearest ledge towards your death, real Elika jumps in and saves you.

    All the Wing Commander games featured branching story lines, where things would take different paths depending on if you lost or won a mission. Even if you got yourself killed you still got a funeral cutscene ending your story instead of just a Game Over screen.

    Eurofighter Typhoon had an interesting concept where you took controller over multiple pilots at once across a lengthy war campaign. You could switch between them freely at any time, the remaining ones switch to AI when not controlled by you. If one got killed, injured or ended up as POW, you could just switch to another one and continue as usual. The missions you would have to fly were dynamically generated based on how the war progressed and your success and failures. Basically a flightsim with an RTS running underneath, along with story cutscenes for some important moments. The game had some rough spots and arguably EF2000 or Falcon 4 did the dynamic war campaign better, but at least on paper what Typhoon was trying to do was really interesting. Rather sad that 20 years later we still hardly ever see games that do the small scale and large scale simulation at the same time.

  • sonymegadrive@feddit.uk
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    There’s a PC game called Ctrl Alt Ego (Steam link) where you play as a disembodied conscience that can project itself into - and control - different entities in the game.

    When your current host is destroyed you just become disembodied again and can project yourself into another nearby entity (even the enemy that destroyed your host, in some circumstances). It’s quite a unique concept and almost completely removes the need to quick save/quick load.

    If you’re into Immersive Sim games then I would highly recommend it - Stands alongside Prey and System Shock 2 IMO.

    • massive_bereavement@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Avenging Spirit for Gameboy and Arcade was exactly like that, and I think maybe Messiah had that mechanic, although you spent a long stretch being a plump and frail cherub.

  • Sean Fern@lemmy.sdf.org
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    Project Zomboid is less narrative than what you’re looking for, I think, but when you start again in the same world you can find your previous character as a zombie.

  • vettnerk@lemmy.ml
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    All of the Grand Theft Auto games have you respawn outside of a police station or a hospital.

    • massive_bereavement@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      1 year ago

      Yet often you have to repeat the mission, and often said missions have concrete failing states (don’t be spotted, don’t miss the car, don’t let x die) and less opportunity for branching from a failure.

    • bermuda@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      I mean I guess that’s an answer but at least the ones I’ve played have you restart the mission and you lose cash upon leaving the hospital.

      • vettnerk@lemmy.ml
        link
        fedilink
        arrow-up
        6
        ·
        edit-2
        1 year ago

        Leaving the hospital with thousands of dollars gone is just US developers adding realism.