Welcome to the year 2000 Microsoft!
while steam already lets people do this, it’s nice to see it come from the people actually making the controller. It would 10000% help with emulation, that’s for sure. Usually getting controllers to work with emulators is always at least a minor annoyance up to a major pain in the ass depending on the emulator
Funnily enough, this is the one thing Steam Input doesn’t actually support. It lets you map controller inputs to m/kb or other controller inputs, but mapping m/kb to whatever else isn’t supported at all. I get why it works that way but a bit of a shame, really.
Edit: The headline confused me but according to the article it does just mean controller > keyboard mappings, so never mind
With the “Xbox Extended Feature Support” option selected, you actually can map individual keys to paddles within steam. The problem is Steam Input/BigPicture has been incredibly unreliable for me within the past few months. I’m just glad I can make changes using the first-party software now.
Edit - saw your edit. Changed the post title to make it a little more clear
Ah, I feel that was mostly just on me if I’m being honest but much appreciated! And yeah, Big Picture has been a bit buggy ever since they brought the Deck UI over and I’m glad we have more options now.
This will make it so much easier to play games, control windows options and steer amateur grade deepwater submarines.
FINALLY. This is the only feature I was really missing from the microsoft app. Can finally put actions on the back paddles which don’t correspond to the face/trigger buttons
This has been in Steam since the introduction of the Steam Controller. I can say finally.
It’s nice to see software features PC gaming has had since time immemorial make their way into consoles. Win win