• conciselyverbose@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    “To clarify: I had no involvement in the actual development of this official port, and neither did Flat2VR Studios,” the modder added. “They just bought all the rights to the concept and code of the unfinished mod (which tbh they didn’t really need to do), and then did it all themselves.”

    I’m curious how much of his code they ended up using, but it’s really cool to reward the dude like that either way.

      • realitista@lemm.ee
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        I don’t mean the usual game company tactic of trying to extract money without adding value. I mean paying modders for their creations and then putting them out officially. I’d bet it would pretty much always be more profitable than doing it in house, and in most cases produce a better result. I mean, why don’t we have some beautiful next gen Skyrim from all the mods out there, or VR versions of most games- the mods are pretty good usually.

        • SkyezOpen@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          It’s probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.

          • Demdaru@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 months ago

            Funny you mention Rinworld…

            …which does exactly that - includes mods in main game with updates xD