For context: I am trying to write a Rust wrapper over a C library.
Like many C libraries, most of its functions return an int
. Positive return values are meaningful (provides information) and negative values are error codes.
To give an example, think of something like int get_items_from_record(const struct record *rec, struct item *items)
. A positive value indicates how many items were returned. -1
could mean ErrorA, -2
ErrorB, and so on.
Since this is Rust, I want to represent this kind of integer as Result<T, E>, e.g.:
enum LibError {
A = -1,
B = -2,
// ....
}
// LibResult is ideally just represented as an integer.
type LibResult = Result<NonNegativeInteger, LibError>;
// Then I can pass LibResult values back to the C code as i32 trivially.
Is there a way/crate to do this?
It matters because the conversion between i32 and the Result is only “free” if they have the same layout (which they do not, because of the discriminant). So a more costly conversion method is required.
You are right, because the compiler is able to optimize your code quite well. However, if that optimization were to break at some point (as there is no guarantee that an optimization will continue to work in the future), it would become less efficient.
That seems like strong premature optimisation. Perhaps worth a note, but I’d presume the majority of people the majority of the time wouldn’t need to worry about that.