cross-posted from !android@lemdro.id
cross-posted from !samsung@lemdro.id
- Samsung is launching a new cloud gaming service on its Galaxy smartphones and tablets, with the service possibly reaching “1 billion” Galaxy devices as early as this week.
- The cloud gaming service aims to remove game download times, enabling immediate streaming of mobile games without the need for downloading them from the Play Store or Galaxy Store.
- Samsung plans to undercut the typical 30% service fees charged by other platforms to attract developers to its cloud gaming service.
- The cloud gaming service has been integrated into the Samsung Game Launcher and has received positive feedback during ongoing testing.
- This move follows Samsung’s earlier ventures into cloud gaming, including the 2022 launch of Gaming Hub on its TVs, which integrated various cloud gaming services.
Serious question: do you or anyone you know use cloud gaming ever? I feel like people keep trying to push it and it inevitably fails because it’s a product NOBODY is asking for!
I hear a lot of positive things about cloud gaming from both astroturfers and unabashed shills, does that count?
Damn I’m a shill now :( sorry I enjoyed be able to game when I didn’t have good hardware.
Cloud gaming is not for everyone but just cause some people found use in it doesn’t make them a shill. Everyone I know from cloud gaming circles only used it till getting a decent PC or console
Possibly a dumb question but what is an astroturfer?
https://en.wikipedia.org/wiki/Astroturfing
FYI, I literally just typed your exact question into Google and that was the first response.
I used it for a good few years when it first was a thing. It’s pretty decent when you are close to the server and have stable enough connection. I played quite a through few steam games this way through geforce now. Even cyberpunk 2077 was a great experience on it.
It’s a great stepping stone between getting new hardware but once I finally got my PC I just stopped using it.
Now gfn was the only good implementation cause it used your existing steam (and I hear now Xbox) library, instead of being locked to the app itself, so you could even see it as a extension to your setup
I use it occasionally to try out games on gamepass that I’m not sure I’ll enjoy. I’ll usually play for about 30 minutes to an hour and then decide if I want to install it or just play something else.
I also occasionally use it on my steamdeck but that’s even less often.
I have had Gamepass for years and had no idea it had a cloud gaming component. lol
I used it for Stadia for a bit. Only thing I thought was an actually useful feature was instant demos. Other than that, I feel like the overlap of people who want to play games, can afford and have a really good Internet connection, but don’t want to just buy a console/computer is really small.
This is a really good point. I wonder if the value proposition changes significantly in places where the internet is really good but the average income is a lot lower than the US.
Geforce Now is actually pretty good, but that’s because it’s your own Steam library, rather than something like Stadia where you’re expected to buy games anew.
I used to play a bit on Geforce Now when I only had my laptop with me. That was the only service with usable latency where I live.
For me it’s mainly a nice backup for when the Xbox or TV is occupied by someone else. I don’t think I’d use it as my prime source of gaming. It works but it’s not quite as good as the actual playing on your own hardware.
No, never. I don’t even like the idea of cloud saves.
I want my data on my network as much as I can and I will force remove the Samsung bloatware again from my phone