simple@lemm.ee to Games@lemmy.worldEnglish · 5 days agoFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comexternal-linkmessage-square133fedilinkarrow-up1334arrow-down110 cross-posted to: games@sh.itjust.worksgaming@lemmy.zip
arrow-up1324arrow-down1external-linkFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comsimple@lemm.ee to Games@lemmy.worldEnglish · 5 days agomessage-square133fedilink cross-posted to: games@sh.itjust.worksgaming@lemmy.zip
minus-squaremosiacmango@lemm.eelinkfedilinkEnglisharrow-up1arrow-down2·5 days ago2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
minus-squareKecessa@sh.itjust.workslinkfedilinkEnglisharrow-up1·5 days agoNever said it isn’t, I said story isn’t the thing that made it and Valve popular. I’m old enough to remember when it released, story wasn’t the focus.
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up4·5 days agoI would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Never said it isn’t, I said story isn’t the thing that made it and Valve popular.
I’m old enough to remember when it released, story wasn’t the focus.
I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.