This doesn’t make much sense because different companies / services will have vastly different development costs associated with Linux compatibility and there wouldn’t be just one global threshold for profitability for everyone
It’s a rough benchmark, not a “if we hit 5%, we immediately get all the software.”
For example, I doubt we’d get Apple porting Safari to Linux regardless of marketshare, but we’d probably get a ton more games with native support if it just meant testing and minor fixes to the Linux-compatible Vulkan build.
So don’t expect Adobe to suddenly port everything over, but expect a lot better compatibility as we get around 5% marketshare.
This doesn’t make much sense because different companies / services will have vastly different development costs associated with Linux compatibility and there wouldn’t be just one global threshold for profitability for everyone
It’s a rough benchmark, not a “if we hit 5%, we immediately get all the software.”
For example, I doubt we’d get Apple porting Safari to Linux regardless of marketshare, but we’d probably get a ton more games with native support if it just meant testing and minor fixes to the Linux-compatible Vulkan build.
So don’t expect Adobe to suddenly port everything over, but expect a lot better compatibility as we get around 5% marketshare.
they should just use Vulkan in the first placr because that runs on both windows and Linux
Sure, but that doesn’t eliminate dev or testing costs, it just reduces them.