• Chozo@fedia.io
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    10 hours ago

    Characters should have some level of permanence to them. If there’s no consequence to rerolling stats, then you’re not playing a “character”, as much as you’re equipping a stat loadout. Limiting spec rolls is pretty standard.

      • sugar_in_your_tea@sh.itjust.works
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        14 minutes ago

        I think it makes sense in a multiplayer context, where you want to encourage more “organic” builds instead of people chasing the meta. I don’t think they should paywall them though, just ban it and force people to start over, or have it be limited (i.e. lose a level to be able to move half of the stats over), so you’re punishing with a bit of time instead of a completely restart.

        Paying for any form of reroll is stupid though. Either allow it or don’t, and account for it in mechanics so you reward the behavior you’re going for.