Characters should have some level of permanence to them. If there’s no consequence to rerolling stats, then you’re not playing a “character”, as much as you’re equipping a stat loadout. Limiting spec rolls is pretty standard.
I think it makes sense in a multiplayer context, where you want to encourage more “organic” builds instead of people chasing the meta. I don’t think they should paywall them though, just ban it and force people to start over, or have it be limited (i.e. lose a level to be able to move half of the stats over), so you’re punishing with a bit of time instead of a completely restart.
Paying for any form of reroll is stupid though. Either allow it or don’t, and account for it in mechanics so you reward the behavior you’re going for.
Characters should have some level of permanence to them. If there’s no consequence to rerolling stats, then you’re not playing a “character”, as much as you’re equipping a stat loadout. Limiting spec rolls is pretty standard.
You can literally do this without paywalling, wtf man
Limiting them yes, paywalling them though?
I think it makes sense in a multiplayer context, where you want to encourage more “organic” builds instead of people chasing the meta. I don’t think they should paywall them though, just ban it and force people to start over, or have it be limited (i.e. lose a level to be able to move half of the stats over), so you’re punishing with a bit of time instead of a completely restart.
Paying for any form of reroll is stupid though. Either allow it or don’t, and account for it in mechanics so you reward the behavior you’re going for.