So I just finished Shadow Warrior (2013) and I wasn’t blown away by it but I had a decent time. I always like hearing about experiences that people had with the game when it first came out and whether or not a modern perspective paints it differently.

To summarize what I thought: The writing is humorous, but not outright funny to me. The graphics hold up very well and the gore is great. Combat is mostly pretty good. Some enemies are annoying or overly difficult on the hard difficulty but overall it’s pretty good.

I did think it was modeled to be kind of akin to a Serious Sam type game and it lives up to that but similar to that game, many of the weapons/enemies/levels overstay their welcome a bit. Other than that I had a pretty good time with it, thought it was an 8/10 fun time.

What’s everyone’s story with this game series? When did you first play it and what did you think about it?

  • Lojcs@lemm.ee
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    15 hours ago

    I played it like a year ago on insane difficulty. Never played the original nor the new doom.

    I really liked the first level where combat is mostly melee and lots of story is happening. Left a very strong first impression. Expected the same pace from the rest so it was disappointing that most of the levels were “We need to reach x location for plot to happen but we telepoted / car broke down too far away so we’ll walk for a couple levels”. Level structure also got stale, there doesn’t need to be an encounter in every room. It would be a much better game if the levels had 1/3rd the encounter count or some levels were merged. I also wish there was a ‘victory lap’ level between the two final bosses so you could use the magical katana you finally obtained.

    I really liked the characters and world building. Business ninja is always a good aesthetic. The banter was nice. Liked Wang being an unapologetic video game protagonist. Magical stuff was fine

    The combat was mixed. Weapon variety was pretty good but the weapons didn’t feel ‘tight’ to use like in half life 2. I switched to controller halfway through and it fit the gunplay better. Kinda wish there was more emphasis on movement and melee but I was satisfied with what was there.

    I didn’t like encounter / enemy design though. The difficulty curve was way too smooth. There are very few enemy types so most encounters are just the same group of enemies you fought 15 minutes ago but with 1 extra foot demon added. And after a while normal encounters start including minibosses too so you need to spend minutes slowly dealing damage to them. There were some encounters that were genuinely challenging and memorable but the vast majority was just walking the marathon and trying not to die in a stupid way. I think it’s fair to describe this as a ‘low skill ceiling’, once you figure out how not to die against each enemy type your progress (at least on insane) is mostly bottlenecked by the dps of your weapons.

    Bosses are a different story. They were insanely difficult on insane (first two took me hours each). Beating them was pretty rewarding.

    When I bought the game on steam it came with viscera cleanup simulator shadow warrior edition, which I played immediately after beating the game. It was a nice change of pace and made me wish the game itself also had more gameplay variety. I would’ve loved more human characters too.

    Don’t really have thoughts on graphics, they were fine maybe a bit too much bloom.

    Numerically I think it’s a 6/10

    • CleoTheWizard@lemmy.worldOP
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      9 hours ago

      I think I share a lot of your thoughts and they apply pretty cleanly to my experience on hard difficulty as well. I can’t imagine insane difficulty just because as you said it’s like walking a marathon except the marathon is longer.

      That and there are many many instances of damage in this game that are just basically impossible to avoid and deal way too much for group scenarios. Like yes I’m busy fighting 15 of the low level grunts but I took a third of my health in damage from some mob pounding on the ground out of my view.

      Also maybe this is just a controller thing but the combos were infuriating to activate. Most of the time they would be ignored as inputs unless I was very deliberate and they never really flowed properly.

      A bizarre decision was to use combos like moving the left stick right twice and left trigger to heal. Instead of just… hold right on movement and press left trigger. That was only done because they needed two attack buttons for some reason even though holding the right trigger for a heavy attack would have worked just fine.

      What’s even more funny is that the victory lap you asked for is in there. It’s just not a level, it’s the ramp up to the final boss area. And I recognized it for what it was and got pretty disappointed that I could only use the sword that this entire game has been working up to for like a total of 3 minutes on mobs. That’s insane and just plain bad design for an FPS like this. Now reflecting on it I’m not sure if I’d land at the 8 I initially said. I think it’s a 7 or maybe even a bit lower for me

      • Lojcs@lemm.ee
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        3 hours ago

        I think the combos were easier on mouse and keyboard but the controller controls were fine too. I don’t remember it super well but wasn’t the secondary attack completely different for some weapons? I don’t think holding primary for secondary attack would work.

        the victory lap you asked for is in there.

        Oh right, that was a thing