I would do this on Fallout and Silent Storm. And I resumed the main quest, my character was so overpowered and overgeared the main game became “almost” too easy. To compensate, I would wreck havoc, chaos and mayem at every chance I got.
This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
That murder-hobo part. I never really understood the expression.
Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.
On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.
And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.
That murder-hobo part. I never really understood the expression.
It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.
Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.
Unless the developers were lazy or sloppy, you never break the story-line.
I couldn’t care less about other players. Either they’re just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.
And the town guards… come on. They are just doing their assigned job. And probably took an arrow to the knee.
I mean, the arrow to the knee thing comes from one of the few games that let’s you potentially get away with killing town guards, but okay. I’ve never been one for the murder-hobo experience, but I’ve played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.
That was too easy of a joke to resist. Never played the game.
The games I spent more hours with were Neverwinter Nights, Fallout 1&2 and Silent Storm.
It’s nice to follow the story. It’s nice to pull a few shenannigans just to see may happen. But I like to follow a story. If someone took the time to write, the least respect I can pay to it is follow it.
I remember playing Kult: Heretic Kingdoms and the story was very nice to follow.
I Love plot myself, but I DESPISE poorly executed Rails.
Main questline? What main questline? What do you mean I’m supposed to find my dad/son/attempted killer?
It’s always really funny to me when games try and have NPCs talk about the main story or something. Like in every far cry game the first thing I do when given control is go and absolutely Max out my character and get all the unlocks and fast travel points I can before I start hitting stuff that’s locked behind main story progression. The whole time I’m running around and unlocking towers and guns you’ll get passing NPCs talking about the urgent thing that needs to happen right away.
Some devs are getting smarter about these things and only giving you a few side quests per main story quest finished so you have to progress through the main story to get all the powerful shit you want.
This is how I play Elden ring and every Zelda game ever known to man. You just don’t want them to end.
Yeah baby, just the way I like my games. Side quests with a…side of main quests.
One day I will finish Skyrim main





