This is why we need to have 90 dollar games! /s

  • SorteKanin@feddit.dk
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    6 hours ago

    It’s not that hard to understand. The whole gaming industry is filled with people who are super passionate about games, like passionate to a fault. This makes it very, very difficult to unionize as there’s almost always some other game dev out there who would take the job for less pay and more hours.

    I actually know a friend like that. He was job jumping a lot, looking for game dev roles almost exclusively. He finally landed such a role. Far as I heard, he’s working overtime a lot (voluntarily) and he earns less than half of what I earn as a “regular” software developer.

    • kattfisk@lemmy.dbzer0.com
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      4 hours ago

      Yeah, like the music or movie industry, it’s rife with abuse because there are so many young people who dream of working in it that there’s always fresh meat for the grinder.

      And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they’re unlikely to change things.

      I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don’t have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.

      This is likely exactly the type of industry they are turning game development into. Because it’s maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they’re spent.