• rumba@lemmy.zip
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    10 hours ago

    We’re a decade too early for open source vr.

    That’s not a VR headset, You bought an expensive Facebook paperweight.

    • utopiah@lemmy.ml
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      6 hours ago

      Edit for TL;DR as this became lengthy : agreed, do NOT buy “an expensive Facebook paperweight” but also, open source VR exists today! Depending on your definition and needs, there is a lot that can be done and you can help.

      Rooting isn’t open source…

      Anyway Valve Index runs perfectly on Linux, that’s how I finished Half-life: Alyx. I also do already have a rooted Lynx XR1 and a Project NorthStar which is open hardware (even though not OSHW iirc).

      There are also :

      • open source runtimes for OpenXR like Monado,
      • runtime managers or switches e.g. xr-chooser or openxr-explorer
      • window managers (ish) like xrdesktop or Stardust XR
      • browser like Wolvic (with Gecko and now Chromium backend) with cross-platform supports with WebXR
      • streaming from desktop to standalone HMDs e.g. WiVRn or ALVR
      • some distributions have dedicated documentation e.g. NixOS for desktop and PostMarketsOS mobile
      • plenty of tools that run on standalone HMDs as most are “just” Android devices, e.g. termux letting you install NodeJS then run your own on device Web server to code on device, standalone, offline, alternative launchers e.g. LightningLauncher, removing some telemetry and plenty more I’m not even aware of.

      IMHO one of the best resource covering that and more is https://lvra.gitlab.io/

      So… I’m a bit confused, maybe I misunderstood, what did you mean by being “a decade too early”? Which functionality specifically is missing today?