• Gremour@lemmy.world
    link
    fedilink
    arrow-up
    26
    arrow-down
    2
    ·
    1 year ago

    I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.

    As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.

    • MajorHavoc@lemmy.world
      link
      fedilink
      arrow-up
      7
      arrow-down
      1
      ·
      1 year ago

      I think I’m with you on this one. As another polyglot, I’m hesitant to pick anything, but the language I like working with most, today, is ‘go’.

      I think I would risk it and hope that ‘go’ gains libraries (or I just discovery existing ones) for other things I want to do later.

      • Gremour@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.

        • AstridWipenaugh@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I was working on that yesterday. 😂 Building a feature to resolve variables in a serverless config file to custom sources.