Rematch hasn’t released yet, but a few public playtests happened. While there are some strong similarities to Rocket League like controlling a single player, the walled arena and having a form of boost, it’s still very different and hasn’t yet given me the same thrill.
Rematch does not have the verticality, and so it’s missing a whole dimension (and multiple degrees of freedom) of skill expression. The arena is significantly larger, as it’s built for more players, which results in a much slower game. It has the potential to be a very solid new esports game, however I can’t see it pulling away many players from Rocket League.
Rematch hasn’t released yet, but a few public playtests happened. While there are some strong similarities to Rocket League like controlling a single player, the walled arena and having a form of boost, it’s still very different and hasn’t yet given me the same thrill.
Rematch does not have the verticality, and so it’s missing a whole dimension (and multiple degrees of freedom) of skill expression. The arena is significantly larger, as it’s built for more players, which results in a much slower game. It has the potential to be a very solid new esports game, however I can’t see it pulling away many players from Rocket League.