This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants.
Looking at this list:
https://en.wikipedia.org/wiki/List_of_space_flight_simulation_games#Space_combat_games
…there really were far more games in the genre being released in the late 1990s and early 2000s than there have been recently.
A similar sort of phenomenon occurred for World War II first-person shooters.
https://en.wikipedia.org/wiki/List_of_World_War_II_video_games
Back around the same time period, there was a glut of games in the genre, and they really have fallen off quite a bit.
Whether it’s a genre like these two, that hasn’t seen many new entrants recently, or a genre that just never grew as much as you’d like, what genre would you like to see more of?
I’d like multiplayer shooters that put emphasis on clean visuals designed to transmit information as well as more emphasis on movement.
Even with all the hats, visibility in TF2 is a masterpiece compared to 90% of games. One team always bright red, one team is always bright blue. The maps aren’t full of noisy scenery and still look great.
Counter Strike 2 has recently been released. Valorant and Overwatch also seems to fit the description.
Valorant I can’t speak to, since I can’t play it on Linux.
CS I’ve played a lot of and it’s fantastic just a bit too slow paced/tactical for me. Your right though that it’s a fantastically designed game and a really good shout.
Overwatch I strongly disagree with. The maps have clean lines, but with the character design, abilities, and UI they clearly prioritise being flashy over anything else. It’s really visually loud for the sake of it and too much for me.