A bonus perk for Switch 1 owners. Digital Foundry confirms multiple Switch 1 games that ran like butt on the OG hardware are almost like remasters on the Switch 2. Not just improved frame rates, but many of the games also add in higher internal resolutions and/or upgraded settings!

  • Loren@beehaw.org
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    1 day ago

    Are we really calling tweaking a config file a “remaster” now? This is the bare minimum for a new console, IMO, and it is absurdly disgusting they thought some of these “upgrade packs” should cost money.

    • Blackmist@feddit.uk
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      10 hours ago

      I mean, that’s what publishers have been charging money for for way too long.

      There’s been like three versions of The Last of Us 1, and I’ve got games older than that on my back list.

        • missingno@fedia.io
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          22 hours ago

          They’re not charging for performance upgrades. The only paid DLC packs are the ones that are, well, actual DLC. What makes that more “disgusting” than any other DLC?

          • Loren@beehaw.org
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            10 hours ago

            Yes, they are. If you want 60 FPS and a higher resolution in the two open-world Zelda games, you either need to pay more or have NSO + Expansion Pack. There is no justifiable reason for these to be bundled in with the “Zelda Notes” shit (that’s a smartphone app and not even part of the game).

  • missingno@fedia.io
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    2 days ago

    Hoping to see more third-party devs update their games. It’s ironic that the worst ports are the ones that benefit the most. Games that were just thrown onto the Switch 1 with no effort to reach acceptable performance suddenly perform well now. As long as the framerate wasn’t capped, it might just hit 60 on Switch 2.

    But games that were downgraded to properly fit onto the system can’t revert those downgrades. Capped framerates remain so, those games need patches to uncap them.

    Some of the games I most want to play on Switch 2 are ones that remain stuck at 30fps still…

    • coyotino [he/him]@beehaw.orgOP
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      2 days ago

      Capped framerates are so frustrating. Wish they would just use vsync, which would lock to 30 but will jump to 60fps any time the hardware can handle the scene. Maybe it’s not that easy to do in some cases, idk.