It’s a bad thing because Attenborough’s vioce isn’t just his voice. He’s not lauded because of his vocal prowess - it’s because of his knowledge of the subject and the fact that if he says something - even read from a script - his professional reputation means that he would question material that doesn’t pass his sniff test.
Whatever people say - it is this reputation that people are exploiting, not his vowel sounds.
Whether or not you want someone to use your likeness isn’t necessarily just a matter of money. You can’t just wave dollar bills at any objection and assume everything’s going to be okay. Some things are more important than a few bucks.
But nonetheless its how technology works. Make something accessible to everyone (at least in digital technology)
Lets compare it to how davinci would have though about the possibility of photocopying the mona lisa and bring the art into every household.
Making him more fameous more than he could ever be by simply having one original picture in the louvre.
I think this example can be done with any abritrary skill and digital modelling.
Lets think ahead.
A tennis player and his movements are used to train and create a robot which acts as a tennis teacher for tennis amateurs.
It would also benefit the sport in general.
I mean, in the instance of legal use of a likeness outside of maybe some fair use cases, the technology doesn’t necessarily dictate that its own use is legitimate in all use cases. Some people independently training a model for private use may be harder or impossible to do anything about, but there’s definitely precedent for going after someone for profiting from your likeness without your consent.
There may be some grounds where the sort of fair use that parody enjoys could apply to AI or the use of AI-derived likenesses, but I wouldn’t expect people’s rights to their own likeness to evaporate overnight unless copyright goes with them in some broader sense.
The current controversy within SAG over whether to sign even a deal on a per-project basis for scanning actors seems like a pretty good indicator that the standards on this are far from ironed out.
When it comes to training models, I do think it’s unrealistic to limit the use of materials that are readily and legitimately available on the internet for free. But straight up using AI to copy a likeness for profit is very different.
I saw a video the other day about how the movie culture has shifted to extensively using greenscreens instead of real world locations. And then just editing everything in afterwards, doing all the cuts in the studio etc. This obviously has altered how big movie productions are made and I imagine shifting to AI instead of real actors would exacerbate this trend by a lot. To me, big movie productions already feel lifeless and boring (most of the heavy lifting solely done by reputation the cast or director). I guess this will get worse. But then, I’m also curious what crazy ideas indie producers come up with.
I strongly disagree with most of what you said. Especially Marvel productions to me seem to be terrible movies, or as I said, lifeless and boring. That was the whole point of my comment, i.e. that more and better technology won’t automatically make movies better, but that you need a certain creative element in there (that so far, only humans can come up with). Big productions already lost most of this human, creative touch. Most characters/stories are pretty one-dimensional, acting is boring because actors are mainly chosen by reputation, etc. My last sentence referred to indie productions then combining this new technology with a more creative approach.
I dont see how its a bad thing. Its basically multiplicating the amount of better narrators in that example.
Why having a shitty narrating voice when you can have an awarded one?
The only thing is the compensation to the originator and the labelling of whats real and generated.
But thats a minor issue IMO.
It’s a bad thing because Attenborough’s vioce isn’t just his voice. He’s not lauded because of his vocal prowess - it’s because of his knowledge of the subject and the fact that if he says something - even read from a script - his professional reputation means that he would question material that doesn’t pass his sniff test.
Whatever people say - it is this reputation that people are exploiting, not his vowel sounds.
Reputation is an interesting point.
But as I said in another post. That is no issue of AI itself.
We need anyway a verification of validity for anything in the near future.
Therefore it is already late for thinking about that. In the modern world nothing is valid until proven to be.
Whether or not you want someone to use your likeness isn’t necessarily just a matter of money. You can’t just wave dollar bills at any objection and assume everything’s going to be okay. Some things are more important than a few bucks.
Sure. I fully agree with you.
But nonetheless its how technology works. Make something accessible to everyone (at least in digital technology)
Lets compare it to how davinci would have though about the possibility of photocopying the mona lisa and bring the art into every household.
Making him more fameous more than he could ever be by simply having one original picture in the louvre.
I think this example can be done with any abritrary skill and digital modelling.
Lets think ahead. A tennis player and his movements are used to train and create a robot which acts as a tennis teacher for tennis amateurs. It would also benefit the sport in general.
I mean, in the instance of legal use of a likeness outside of maybe some fair use cases, the technology doesn’t necessarily dictate that its own use is legitimate in all use cases. Some people independently training a model for private use may be harder or impossible to do anything about, but there’s definitely precedent for going after someone for profiting from your likeness without your consent.
There may be some grounds where the sort of fair use that parody enjoys could apply to AI or the use of AI-derived likenesses, but I wouldn’t expect people’s rights to their own likeness to evaporate overnight unless copyright goes with them in some broader sense.
The current controversy within SAG over whether to sign even a deal on a per-project basis for scanning actors seems like a pretty good indicator that the standards on this are far from ironed out.
When it comes to training models, I do think it’s unrealistic to limit the use of materials that are readily and legitimately available on the internet for free. But straight up using AI to copy a likeness for profit is very different.
I saw a video the other day about how the movie culture has shifted to extensively using greenscreens instead of real world locations. And then just editing everything in afterwards, doing all the cuts in the studio etc. This obviously has altered how big movie productions are made and I imagine shifting to AI instead of real actors would exacerbate this trend by a lot. To me, big movie productions already feel lifeless and boring (most of the heavy lifting solely done by reputation the cast or director). I guess this will get worse. But then, I’m also curious what crazy ideas indie producers come up with.
Indeed. And I am more curious about whats possible instead of missing the good old days.
Nobody can argue that a 1950 movie is better as a marvel multi million production.
Even watching movies from the late 90s -2000s is a time travel and I assume most of the “good old movies” is of nostalgic origin
However nothing that cant be done by modern movies.
Do you have an example for that?
To me modern productions are putting so much effort in side story/side character building that it gets complex.
Also that nowadays a good movie lasts 3 hours. Instead of the good old 90 minutes.
I strongly disagree with most of what you said. Especially Marvel productions to me seem to be terrible movies, or as I said, lifeless and boring. That was the whole point of my comment, i.e. that more and better technology won’t automatically make movies better, but that you need a certain creative element in there (that so far, only humans can come up with). Big productions already lost most of this human, creative touch. Most characters/stories are pretty one-dimensional, acting is boring because actors are mainly chosen by reputation, etc. My last sentence referred to indie productions then combining this new technology with a more creative approach.