My fellow digital explorers,
In the spirit of discovery and innovation that has long defined our community, I stand before you today to extend an invitation of both challenge and opportunity. As we stand on the threshold of a new frontier of nonhuman intelligence, there can be only one possibility on everyone’s mind: digital waifus. Instead, I want to talk about interactive entertainment, where your unique skills and insights are needed more than ever.
Today, I am proud to announce the beta launch of Chasm, an FLOSS multiplayer text adventure game - a game that harnesses the power of advanced Llamas to create an immersive narrative world unlike any we have known before.
We choose to launch the game server… We choose to launch the game server in this decade and do the other things, not because they are easy, but because they are hard…ware intensive.
Yet, such a world cannot be realized by one person alone. It requires the collective effort, the diverse perspectives, and the passionate engagement of you - our community’s finest.
As the server host and grand chief architect of this digital venture, I urge you to join me in this critical testing phase. Our mission is to delve into the depths of this lexical metaverse, to test the limits of synthetic linguistic creations, and to provide the feedback necessary to refine and perfect our shared experience.
The journey will be one of camaraderie, discovery, and the occasional encounter with large and dangerous bugs. But together, there is no error we cannot rectify, no narrative maze we cannot navigate.
This is not a drill, dear citizens of /r/localLlama! I’m putting out the call for the bravest, the boldest, the ones who look at a wall of text and see not a daunting block of words, but a grand canvas for adventure and untold stories.
So I ask you, will you step forward and answer the call? Will you be one of the few, the proud, the beta testers who will chart the course for a new era of text adventure gaming?
If you are ready to be part of this historic endeavor, please install and run the client to join our ranks in the firmament. And let me know below.
The future awaits, and it is the Llama’s to write.
Ad astra per aspera,
supert
tl;dr
- new FLOSS LLM-driven MUD / interactive fiction game
- I am hosting - for free - for testing
- client is at https://chasm.run
- open world listed at https://chasm.run/worlds
- please don’t melt my GPUs
Going to give it a spin tonight, sounds great
I had not forwarded the port properly. Please try again.
Hey, I’m a web developer working on something in a similar but different vein and I belief a high tide raises all ships!
Not had a chance to play it yet but just wanted to mention that your website doesn’t look so good on mobile which makes it hard to read on my phone.
Really like the direction you’re going in!
Thanks. The website was a rush job - I’ll improve it.
Of course someone beat me to it! I started doing something similar until I checked out SillyTavern and temporarily became obsessed with roleplay. I’ll definitely spend more time checking this out when it isn’t thanksgiving.
Plenty of room for collaborators / contributions.
As avid mud player in the past, why do I need a client? What’s wrong with telnet? Installing client (into venv on top of it) is extremely wasteful for sending text messages to the remote server and getting them back.
That’s a good question. At the moment the client handles display, formats markdown etc. Perhaps being able to connect with telnet would be convenient. Secure authentication would be complicated somewhat.
Documentation is wrong. It says
chasm_server = "chasm.run:1234"
. Program wantsserver = "tcp://chasm.run:25566"
Then client crashed when I changed key only. I had to add “tcp://” to the server. Then I got to the banner, it said “type /help”, I typed, nothing happened. I dunno if this is another instance “wouldn’t happen in telnet” or server is ovlerloaded.
Thanks for checking the documentation.
That is also not the port being served. It’s one port per world, and the worlds are defined at https://chasm.run/worlds
Well, there’s only one port there.
Also it seems LLM is not good at paring
/map
andlook
:> look In addition to the main path leading deeper into the Vastarium, there are exits to the south and west…
> /map
Vastarium Entrance Hall, Dining Area, Bar, Restrooms
Uncanny Valley, to the northwest
Bizarre Botanical Garden, to the southeast
Labyrinthine Library, to the northeastAlso bottom part is confusing:
• • Hhgg | Vastarium | 7 -2 | 47 turns | 10
-
Nyaran | Uncover the truth behind the ancient artifacts
Not sure who is Hhgg (maybe me and there was character generation but I forgot it already), 7 -2 is map coordinates, 47 turns is history length, 10 is ???, “Uncover the truth…” constantly disappears so I’m not sure what it is, if it’s local area quest, global quest (there is no /quests commands afaict)
Thank you for trying it. Is it enjoyable?
Yes, I’ve only opened one port / world so far.
hhgg is the name of the world. 7,-2 is the coordinates. 47 is turns, 10 is a very very rough first attempt at a score.
The “Uncover the truth…” is the model’s attempt to generate a quest. You are right that there’s no
/quests
command; it’s a good idea and I might add one.Yeah, it just needs more integration of commands with llm(
/go east
vseast
vs map actual exits or/take
withtake
) because now it’s confusing what can be done in game actually and what is hallucination which doesn’t change real game state that much
-
To make it worse, I had not forwarded the port properly. Please try again.
Hy is an interesting choice :)
This looks super cool, i’ll definitely try it out and make a couple friends test it as well.
I had not forwarded the port properly. Please try again.