Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before Larian took us back to the titular city (and its surrounding areas).
Why does this article (and everyone else) seem to pretend like Divinity Original Sin 1 and 2 didn’t exist?
Or how games like Neverwinter Nights came before Dragon Age Origins?
I don’t get the comparisons either. Dragons Age Origins was so boring I dropped it.