Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before Larian took us back to the titular city (and its surrounding areas).

  • StarServal@kbin.social
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    1 year ago

    Why does this article (and everyone else) seem to pretend like Divinity Original Sin 1 and 2 didn’t exist?
    Or how games like Neverwinter Nights came before Dragon Age Origins?