Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.

  • ben@lemmy.zip
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    11 months ago

    Maybe the article is being vague but stuff like this really doesn’t seem like it should be patented. Especially considering I’m pretty sure I’ve seen this done in games before. The simplest being Mario games giving you invincibility in a level after you die a set amount of times. Or I think A Hat in Time would shorten certain boss battle segments after you completed them already.

    The implementation here would need to be really new and impressive to justify this being a patent. And I’m guessing it won’t be, assuming they ever actually do something with it.

  • DrPop@lemmy.ml
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    11 months ago

    I thought systems like this already exist in some games? Adaptive difficulty which is a thing most people won’t notice. Speedruns of games that implement this system even do actions to counter this for speed and ease of gameplay.

  • omega_x3@lemmy.world
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    11 months ago

    Looking forward to new speedrun strats of jumping to your death ten times to save 10 seconds killing the final boss.

  • LouNeko@lemmy.world
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    11 months ago

    I wonder how this will affect throphies and achievements. Imagine a conversation where one guy says “Man getting this throphy was so hard, I had to fight a boss and his 5 goons that kept healing themselves and I burned through all my powerups and barely made it” and the other guy is like “I only had to fight the boss and 2 goons and they never healed, I didn’t even know there were powerups.” The first guy is going to be like “YOU WHAT?”

    • T4UTV1S@lemmy.world
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      11 months ago

      I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.

      I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.

      It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.