Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.
And what do all those games have in common?
They’re solo games.
It’s PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.
No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
That didn’t last though.
the nft implementation in breakpoint was so bad that it seemed like it was missing the point on purpose. It was just different serial numbers printed on a helmet and the rarer the helmet the more play time you had to have on your account to actually wear it. So the nfts were barely unique, didn’t look cool and you couldn’t just buy whatever to show it off.
Respect to the devs that managed to pull this off when execs asked for nfts.
I don’t want the lesson to be learned that devs should only make single player games either. Baldur’s Gate 3 itself is co-op, for instance, and Elden Ring has substantial online components for multiplayer and otherwise.
And what do all those games have in common?
They’re solo games.
It’s PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.
Horse armour has entered the chat.
Dude MTX are all over solo games too, what are you smoking
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No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
That didn’t last though.
the nft implementation in breakpoint was so bad that it seemed like it was missing the point on purpose. It was just different serial numbers printed on a helmet and the rarer the helmet the more play time you had to have on your account to actually wear it. So the nfts were barely unique, didn’t look cool and you couldn’t just buy whatever to show it off. Respect to the devs that managed to pull this off when execs asked for nfts.
I don’t want the lesson to be learned that devs should only make single player games either. Baldur’s Gate 3 itself is co-op, for instance, and Elden Ring has substantial online components for multiplayer and otherwise.
I wonder if this is largely why I stopped playing online games?
I played overwatch1 a bunch and while it had dlc, it was nothing you could unlock on your own. I stopped playing overwatch 2 almost immediately.