I’m already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.

An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.

I’m actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.

So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.

  • ekis@lemmy.worldOPM
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago

    https://copy.sh/v86/?profile=helenos

    You can now also easily put actual computers into games. Which is a interesitng artistic tool.

    Computers in games have always been kinda lame, but now you can put real computers in a game and have them networked. It seems like good fodder for a puzzle game or even a RTS or MOBA where you program the robot to fight and are regularly trying to enhance it and change it to counter making it eventually essentially rock/paper/sissors game.

    One of the reasons I lost interest in games was kinda learning too much about them; its very for me to find a game I actually enjoy playing anymore and I was obessed, in my head I was learning C in 6th grade to work at Squaresoft in LA. But realized later it was not what I wanted to build at least at until recently; since I dont have to hand draw sprite sheets and I can potentially develop a strategy to build serious games very quickly.

    • ekis@lemmy.worldOPM
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      Or using the computer to be the brain of the npc; then they run different software, then behaviors can litterally be a piece of software. If players can buy companions they could programmatically control them while they are offline more easily if they were all just vms walking around. And be hackd.