I’m already building protocol tools, and I actually enjoy writing network code, especially for games, but its so much easier now that QUIC exists since its basically the old trick of taking UDP and applying some TCP features to make it function better for games over say streaming.

An online game using ActivityPub for its user system would allow for quick implementation of many necessary features, and using reference material and generative 3D models, or even programmable 3D models demos could be made a lot easier; leaving the developers to focus on just the parts that make their game unique.

I’m actually writing a long-form article on generative art, the bad parts, how expecting laws to save us when we have no control over our lawmakers, is a pipe dream.

So creating a list of actionable strategies for workers, artists, and everyone in between at least begin the discussion of the best strategy to make these tools work for us, and take way power from the few.

  • ekis@lemmy.worldOPM
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    10 months ago

    That is awesome. What kind of game are you going to create? I think learning game theory is really important, I learned it so I can try to always win.

    One of the most important concepts is what ratio of chance vs skill does it take to meet victory conditions. I think the best games are probably designed to consider this balance and how it attracts different people to the game.

    • Weirdfish@lemmy.world
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      10 months ago

      At first my goal is to catch up on 20 years of changes in 3D modeling, texture mapping, and animation. I knew 3D studio inside out and backwards on DOS, and keep dosbox around to play with it from time to time, but I suspect it’s time to learn blender.

      The tutorials on just landscape and world design really fascinated me, the ease and speed with which they showed making large forest maps with rivers just blew my mind.

      Then it will be learning to map a controller to functions and just understanding how that all works.

      When ever I am leaning a new language, I’ll practice by making games like minesweeper, mastermind, or tetris. I think a simple ship shooter like the hacking mini game in Nier would be a fun easy one to start with.

      But the real end goal, is a physics based skateboarding game with a focus on halfpipe and mini ramp riding.

      There have been a few great skateboarding games over the years, but none capture the feel of riding a mini ramp.