Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?
Thanks!
It’s not a dick DM move as much as a lazy move. But it might feel like a dick DM move to some of them.
If the idea is to make them weaker, give them a long-lasting debuff rather than removing levels. 50% HP, -4 to attack rolls, etc. Removing levels requires a lot of work on the player’s part, and feels like it takes the game backwards rather than forwards. Giving them a debuff that they have to work to restore, on the other hand, feels like there’s a path forward to advance towards.
Might be a situation where exhaustion rules come into play.