This is not true. Data will only be sent to your homeserver if a user on your homeserver joins a room on another server. And only the data for that room is sent, not the whole network. The room data only contains all state changes, and a small amount of recent messages. The amount of state changes is the biggest problem.
Matrix protocol does have a giant problem regarding spam joins though, which make a complete instance basically unusable. Last time I talked with people related to the protocol they didn’t want to or know how to fix it, because the need to verify all room state changes.
Thanks for the information. I set up a Matrix instance with a friend before and noticed it had significantly more resource usage than expected of a little chat client, then someone else explained that Matrix was trying to discover all of the other nodes on the network so I assumed it was true. What causes so many state changes to be generated?
This is not true. Data will only be sent to your homeserver if a user on your homeserver joins a room on another server. And only the data for that room is sent, not the whole network. The room data only contains all state changes, and a small amount of recent messages. The amount of state changes is the biggest problem.
Matrix protocol does have a giant problem regarding spam joins though, which make a complete instance basically unusable. Last time I talked with people related to the protocol they didn’t want to or know how to fix it, because the need to verify all room state changes.
Thanks for the information. I set up a Matrix instance with a friend before and noticed it had significantly more resource usage than expected of a little chat client, then someone else explained that Matrix was trying to discover all of the other nodes on the network so I assumed it was true. What causes so many state changes to be generated?