Easily the best FAQ I’ve ever seen. It takes a lot of courage for a company to be this honest with fans. Just a lot of honest questions that people have ACTUALLY been asking.

Q: Why don’t you just sell things people want?

Q :Does this mean the game will be monetized more moving forward?

Q: Why hasn’t Riot Leadership helped LoR succeed?

Q: Why don’t you just kill LoR?

Really refreshing transparency compared to what we’ve been seeing from Riot.

  • Glitchington@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    edit-2
    9 months ago

    Riot: “This Q&A will help regain player trust.”

    Also Riot: “You get a rootkit, you get a rootkit! Rootkits for everyone! And stay the hell off Linux!”

  • TheBest@midwest.social
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    9 months ago

    Agreed with OP. I don’t even play any Riot games but read through this FAQ. VERY upfront, cool to see.

  • Ashtear@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 months ago

    Oh wow, I guess I always just assumed they had a draft mode. The game’s been on my radar for a while, but that’s a non-starter for me without one.

    • Jackinopolis@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      9 months ago

      They did have something similar to a draft mode. It’s been a while since I played but you would build a deck from a series of options, usually 3 cards or 3 synergized subsets of cards, and this would repeat 15(?) times. Then when the deck is built you queue against other constructed decks.

      People would just reset a run if their drafted deck didn’t come together.

    • Defaced@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      This always comes up in these card games, what’s so great about draft modes? I don’t play card games myself but I’ve tried getting into them in the past and this is always a point of conversation and I don’t really understand why.

      • Ashtear@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        It depends on the implementation, but typically, everyone sits down at the table as equals. No advantages are brought in from collections, unlike constructed formats.

        Building a deck is also a separate skill to piloting one. Especially when there is a timer involved, it can be a frantic, fun challenge to draft correctly.

        Finally–and perhaps most importantly to me–it takes a long time for draft sets to get “solved” by meta-gaming. There are so many moving parts in new sets that you have to play the game to find out what works. And even if a set does get solved, you’re still having to work with limited options and need a good plan B or plan C.

  • retrieval4558@mander.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    9 months ago

    I played LoR a good amount over the years and always enjoyed it. I switched to it after many years on Hearthstone but eventually got really tired of the shamelessness of their P2W monetization.

    LoR was always so generous to F2P players with cards and game modes. Within the past year or so, my main game mode has been path of champions so I’m not entirely disappointed to see their focus shift to that as the primary game experience.

    But the honesty in this FAQs will probably make me go drop a little money in the shop after this.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      15
      ·
      9 months ago

      That is jinx. Legends of Runeterra is a League of Legends card game.