Getting it done with the power of friendship since 1991.

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Some suggested Lemmy communities:

!patientgamers@sh.itjust.works

!jrpg@lemmy.zip

!retrogaming@lemmy.world


Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

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Joined 1 year ago
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Cake day: August 4th, 2023

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  • The only times I ever ran out of content in WoW–been playing since 2004–was the six months or so before the next expansion’s prepatch. Even in the notorious 6.1 “Twitter integration” patch that didn’t add a raid, I still was happily messing around with my garrisons and collecting battle pets and mounts. If I weren’t doing the tourism thing now, I’d still spend hours upon hours with the new professions system. I spent more time messing with that in Dragonflight than I did in dungeons and raids.

    Maybe you’re the kind of player that doesn’t roll alts? Just that alone is a lot of different content and different takes on existing content.


  • I don’t know how anyone has time for two live service games at once. Even in my peak college slacker days, just World of Warcraft alone was a lot. I started playing Honkai: Star Rail this summer and a friend wanted me to start The War Within expansion with her. I’ve been doing the tourist thing in WoW for a few years now, and even still with that casual pace of play, the combination was far too much for me these days.

    My gaming tastes can get mercurial, so I prefer the irregular stuff now. I love that I can just log into Guild Wars 2 any time without even thinking about money, and I’ve spent a whole $10 on HSR in the six months I’ve been playing it. Makes it much easier when I suddenly get a few days of light work here and there.












  • I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.

    Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.

    I hear that Wilds will have a similar setup for the main story co-op–outright bizarre for a AAA game releasing in freaking 2025–but here’s hoping it won’t have the other issues at least.