I could see it maybe being useful for certain large games that you only play occasionally, but…
That’d mean redownloading right when you actually want to play, which is a pain. Also, in ability to tell it to archive or un-archive something manually makes that situation even worse.
It feels like those “ram doublers” back in the day… Neat in theory, but just painful in reality. It puts a check mark on a sales pitch, but doesn’t actually help anyone.
Yeah. For persistence and cross-device stuff, it makes more sense for it to be stored server-side. Either by the app author, or maybe Google could offer a few kB free for each app, like how Chrome provides a bit of storage for extension settings.
I could see it maybe being useful for certain large games that you only play occasionally, but…
That’d mean redownloading right when you actually want to play, which is a pain. Also, in ability to tell it to archive or un-archive something manually makes that situation even worse.
It feels like those “ram doublers” back in the day… Neat in theory, but just painful in reality. It puts a check mark on a sales pitch, but doesn’t actually help anyone.
Yeah. For persistence and cross-device stuff, it makes more sense for it to be stored server-side. Either by the app author, or maybe Google could offer a few kB free for each app, like how Chrome provides a bit of storage for extension settings.