So, I decided to start learning how to use Godot and GDScript, and I’ve been building a little (currently) mobile / browser game to go along with my lessons.
3 levels are currently complete-ish, and I have been doing a little bit of visual cleanup/mechanics polishing before moving on to my next goal.
I guess I’m just looking for ideas to finish-out the overall look and feel of the game. For instance, I’m missing any sort of settings page, so all of the volumes are currently premixed - and poorly so. All of the gameplay sound effects are either my mouth or a Pringles can, jsyk.
Anyways, if nothing else, I hope you try it and find it somewhat amusing. I have big plans for it, including several genre swaps - just depends on when I learn what right now, really.
I appreciate your time.
Ah, I see. I had wondered if it was too different too quickly. You just have to collect the corners as they fall and avoid the missile and walls ;-)
edited to condense replies:
I forgot to thank you for your time and feedback.
This is for personal growth. I wanted to learn how to write GDScript and use Godot, and I started building this as I learned different things.
The missile hitting the shapes is a really good idea and I wish I’d come up with it… lol
Oh I get it now. The corners are green, that makes sense.