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You might be right.
Cue the Sherlock theme.Another hint:
“I don’t believe you heard us or Larian say that this was about parity in terms of parity.”In another article it makes more sense:
"In terms of parity, I don’t think you’ve heard from us or Larian, that this was about parity,” he told Eurogamer.But at least the subtitle must have been typed since there is an extra character in “f+ears”.
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Honestly good. As much as I like the compatibility with older generations we’re starting to hit the limit, where if we keep forcing devs to support old hardware it’s going to hold the new generation back
Just a quick correction: Series S is current-gen. You might be thinking of the One S, which is understandable because Microsoft has a monkey coming up with their product names.
Yup, did mess those two up, thanks for the correction. They really do have the most confusing names. Maybe they were going for a samsung-esque naming convention? But even they did 1, 1S, 2, 2S
I think you’re giving them too much credit 😂
Your original point remains valid though. MS needs to allow devs to adjust games more for the XSX/XSS difference
You’re not wrong, but the other fact is the current gen Series S is less capable than the last gen Xbox One X, with less RAM and much slower RAM.
To the point where the Series S can’t run backwards compatible titles with Xbox One X enhancements.
So xbox went back on their policy. Good. It was a stupid policy anyway. Why should the Series S hold back gaming?
Yeah how dare consumers expect feature parity with games on a device that Microsoft said require feature parity so the same product gets the same features regardless of which one you buy.
That’s…bad for some reason.
That’s awesome news. As an XSX owner I was worried about the news that the XSS could hold back games because of the feature parity requirement.