MentalEdge@sopuli.xyzM to Video Game Art@sopuli.xyzEnglish · 1 year agoBioshock - Rapturesopuli.xyzimagemessage-square12fedilinkarrow-up1174arrow-down12
arrow-up1172arrow-down1imageBioshock - Rapturesopuli.xyzMentalEdge@sopuli.xyzM to Video Game Art@sopuli.xyzEnglish · 1 year agomessage-square12fedilink
minus-squareFoggyfroggy@lemmy.worldlinkfedilinkEnglisharrow-up15·1 year agoBio shock one really hit it out of the park with the great world building. The little sisters were so creepy too
minus-squareMentalEdge@sopuli.xyzOPMlinkfedilinkEnglisharrow-up8·edit-21 year agoRapture is definitely a Hall of Famer of narrative settings. Colombia doesn’t hold a candle to it. Despite Infinite having a banger story and great gameplay, the flying city never had that something that Rapture does.
minus-squareRustedSwitch@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoApologies up front for being Nit picky … but you have your comparison backwards. it doesn’t hold a candle to Colombia Based on the rest of your statement, I believe you mean that Columbia doesn’t hold a candle to Rapture. The idiom means “worse thing” isn’t as good as “better thing”.
minus-square520@kbin.sociallinkfedilinkarrow-up4·1 year agoColombia had hope. It had an initial welcoming feel. Rapture felt foreboding before you even managed to get there.
Bio shock one really hit it out of the park with the great world building. The little sisters were so creepy too
Rapture is definitely a Hall of Famer of narrative settings. Colombia doesn’t hold a candle to it. Despite Infinite having a banger story and great gameplay, the flying city never had that something that Rapture does.
Apologies up front for being Nit picky … but you have your comparison backwards.
Based on the rest of your statement, I believe you mean that Columbia doesn’t hold a candle to Rapture.
The idiom means “worse thing” isn’t as good as “better thing”.
You are right.
Colombia had hope. It had an initial welcoming feel. Rapture felt foreboding before you even managed to get there.