Made minor GPU time improvements on the Vulkan renderer.
Confirming: Vulkan performance is a little better in this build.
The people coming in here bitching about the fact that the game needed relatively MINOR bug fixes have such a shit take. They’re mad at hearing about the game in general, and they want to be contrarian.
The game was solid even right out the gate. Get the fuck over it. Sorry not sorry.The worst bug I’ve found is where the UI will disappear for a single character in the middle of battle, and it seems to be triggered by leaving part of your party out of the battle and having them join during someone else’s turn? It happened to me twice, and saving+reloading fixed it every time.
Also, they’re killing some fun bugs, like the mundane chest making everything you put in it weight less.
LOL they didn’t patch “owlbear from the top rope” exploit. Love it
Read a story about a shifter druid (3.5e) that jumped off a cliff and transformed into a whale.
Landed on an orc village killing all inhabitants.
Cleverly cheesing the rules is a feature, not a bug.
Also the peasant rail gun cones to mind, lol.
Cleverly cheesing rules is up to the game master’s discretion, while transforming into a whale sounds like a very reasonable, if overpowered, interaction, the peasant rail gun wouldn’t fly in most campaigns. Not that it makes it any less hilarious.
I had a DM that wouldn’t let me use 2 Immovable Rods as monkey bars to cross a chasm.
I don’t play with that loser anymore.
Pretty sure the official rules have killed off the idea of the peasant rail gun. Now a barb raging before impact to halve falling damage, or doing the same thing with a Moon druid in 5e, that’s just exploiting the rules.
You can do that in the PnP game. I better be able to do it in a computer game that uses the PnP rules!
I was so happy that I could twin spell Ice Knife.
I was hoping they’d retrospectively fix the issue with Cerys getting killed when defending the grove from the goblin attack, but looks like they only patched out the possibility of it happening. Looks like I’m still soft locked out of fully completing that particular mission.
Fixed the dialogue flow when dating Minthara.
Regarding this one, boy am I curious if I’m just irrevocably screwed, having progressed to act 3 before this fix was implemented. I mean, have I now missed content in this line that I’ll no longer be able to access?
I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.
How come this game has over 1000 bugs (I’d imagine minor bugs?)
The more freedom and content you have in a game, the more surface for bugs.
Yup. There is a lot different objects and effects that can interact with each other in unique ways. It’s only expected that there will be a lot of edge cases.
Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I’m programming terms it’s the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn’t run into a quarter of the bugs they post (even a quarter is high) but someone will and it’s awesome they are being patched.
Personally I’ve played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I’m sure others aren’t as lucky but even 10000 bugs isn’t bad when it’s a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn’t find will come up.
Not just games, but any kind of software. That’s part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.
Tell me about it, I’m a backend developer. If I write something, it’s going to be accessible via an HTTP request or CLI lol
Now I’ve also been given a project that’s got backend and frontend code all mangled together (Electron client with local API because reasons) and my first order of business is to see if they’ll let me hire a good frontend dev to help me decouple everything so I can go back to doing zero UI work.
It’s a big complex game this is nothing out of the ordinary
and considering that it’s not a huge game studio, minor bugs like this were kind of expected
Larian is actually a pretty large studio at this point.
1000 bugs isn’t that big, especially when it’s the same bug surfacing in different ways or bugs you either barely notice or look past (but do notice, eg an alignment issue on the ui)
A game like this will never be as polished as a sad dad Sony game and I’m 100% okay with that. These big systems driven games will always have bugs.
Its a slightly janky game with a huge scope. Makes sense that they had a lot of fixes left from pre release sprints.
Most ive run into was some t-poses here and there and camera wonkyness. There were some issues with save games too from what i remember
Well, if you’re talking about the ones in the list, it doesn’t. They’re fixed. :)
The patch reads like a short novel
A thousand bugs? Wtf
I had at least 999 of them. Thank God for this patch.
Wonder if any of this fixes the ancient forge bugging out after 1 craft.
You can’t get the lava to empty? It only empties in turn-based for some reason, so just switch to turn-based and do nothing for 2-3 rounds.
My save corrupted so I started again, and had read about the turn based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.
No mention of the broken edge scrolling 😔
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