Man I been hyped for this update! I never played Helldivers, but as an ST fan, I loved that it parodied ST. I still remember when Helldivers 2 came out and the servers shat the bed, so everyone came to check out Extermination, then the population died once Helldivers fixed the servers.
Hopefully this update brings people back, I grinded max level during those two weeks, and I can’t wait to saddle my SAW extended mag with me to other classes! Aaaaauuuugh patch had to come out on my cousins birthday didn’t it?!
ST:E servers also crash at times so it’s not HD2 only feature. XD
I just want them to get MORE bugs(like way more, I know it’s more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I’d buy whatever cosmetic they have in store post launch.
If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today’s update.
Man I been hyped for this update! I never played Helldivers, but as an ST fan, I loved that it parodied ST. I still remember when Helldivers 2 came out and the servers shat the bed, so everyone came to check out Extermination, then the population died once Helldivers fixed the servers.
Hopefully this update brings people back, I grinded max level during those two weeks, and I can’t wait to saddle my SAW extended mag with me to other classes! Aaaaauuuugh patch had to come out on my cousins birthday didn’t it?!
ST:E servers also crash at times so it’s not HD2 only feature. XD
I just want them to get MORE bugs(like way more, I know it’s more than what HD2 currently sustains, but with dedicated server they should be able to do more), MORE player support(>16, preferably have 32/64 players missions), and if bugs can fucking pile up like in movie I’d buy whatever cosmetic they have in store post launch.
If bug spawn is scalable to player count in the mission that would help as well, like a L4D AI director that spawns enemies depending on the difficulty slider and how well they are doing. We will see after today’s update.