I’m sorry but I find this deeply comic and I can’t stop giggle
At the same time, clickbait has always existed. There’s a reason trash emerged from tv to become his own subgenre
I’m sorry but I find this deeply comic and I can’t stop giggle
At the same time, clickbait has always existed. There’s a reason trash emerged from tv to become his own subgenre
Yes And the only reason we had sync for Lemmy so rapidly is that he worked full time on sync for reddit too but he found himself without a stable income from night to day when the API stuff happened.
There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.
You’re absolutely right, but that’s true from “your perspective”. For you the fame might last 50 hours and that’s all, but the developers still need to work on big patches, content and fixes even years after release.
If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust
And this introduces another topic I think. Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?
At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error
The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.
On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.
It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.
The only objection I have with that is redundancy is useless because if the main server who “host” the community goes down then all the other copies will die too as content can’t be added anymore.
There’s no mechanic for orphan communities