Tails Noir was a cool little game! I really liked it. 🤩
One of two Developers of and Writer for Hope: A Sly Full of Ghosts. Wishlist it here: https://store.steampowered.com/app/3072180
Tails Noir was a cool little game! I really liked it. 🤩
A cummendable effort! We’ll done! 💯
Not sure if “best” is the right word, but Joel’s death scene was so impactful, even when I knew he had it coming and had to happen.
Also, over a decade ago but inFamous 2 evil ending when you last encounter Zeke. Oof, what a gut punch!
Thank you!!! Yes, the full game is going to be a complete story. There are only two of us working on it, but we are planning to release the whole game in late 2026. The demo is awaiting approval by Steam, and once that is complete, a few final touches should be enough to release it more broadly. Our demo is actually the first chapter of three, and we have all three chapters mapped out already. It’s just a matter of bringing the last two up to snuff and then doing a final polish run.
Forgot about Child of Light! Striking visuals on it, too!
Yeah! I can see that! Unravel comes to mind too (Out of nowhere)
Yeah! Exactly like those!
So GOOD!!! You are right…
Abso-fricking-lutely!
“Hop in, Hop out”?? Maybe?
Stray was a good one! There’s a tiny one called The Last Day of June on PlayStation Plus (I think it’s still there) that I liked too. It’s at most 4 hours, but the story guides it, if you like that kind of game.
I agree, a game can just be a “game”. It doesn’t need a story to be fun. My issue with the current trend isn’t that games “need” a story, it’s the bloat added to fun games to keep you in them artificially.
From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.
Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.
Glad to know you like them ☺️
Thanks! I think I will. I just need to get over myself on this.
That’s awesome! “Another World” is indeed one of the visual inspirations for the art style 😉. Good eye 😉.
You really are observant, the dialogue options are that big because at first we aimed for mobile too then quickly realized this game is not a mobile game and are yet to update the UI for dialogues.
We will eventually do it, but there’s only two of us working on it in our spare time so making sure the frame work is fully there is our priority.
99% of the features are present, 90% of the story outline is complete so everything is falling into place and we aim to launch late 2026. Wish us luck 🤞.
Nitpick away! The more nitpicking the more encouraging it gets for us. That means, that only surface level issues are present. (🤞😅)
As for the teaser trailer, yeah that needs to change, once the demo is out you’ll see that changes are needed too. I’d love to hear your thoughts when we release it.
Thanks for the encouragement and support! 🥳
It means a lot 🤩
Thank you!!! 😊
Yes! We are planning to make a new trailer in the next few weeks. 😁
I loved a tiny one called The Last Day of June.
It was on PlayStation Plus and it really had a great story.
Loved this!.. Keep it up!