• 3 Posts
  • 143 Comments
Joined 1 year ago
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Cake day: July 6th, 2023

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  • I will let you on a little secret.

    The best “support” you can get is support from upstreams directly (I’m involved in both sides of that equation). But upstreams will often only “support” you when you 1. run the latest stable version 2. the upstream source code wasn’t patched willy-nilly by the packager (your distro).

    So the best desktop linux experience comes with using rolling distro that gives you such packages, with Arch being the most prominent example.

    The acquired knowledge that argues stability and tells you otherwise is a meme.


  • a better solution would be to add a method called something like ulock that does a combined lock and unwrap.

    That’s exactly what’s done above using an extension trait! You can mutex_val.ulock() with it!

    Now that I think about it, I don’t like how unwrap can signal either “I know this can’t fail”, “the possible error states are too rare to care about” or “I can’t be bothered with real error handing right now”.

    That’s why you’re told (clippy does that i think) to use expect instead, so you can signal “whatever string” you want to signal precisely.







  • but futures only execute when polled.

    The most interesting part here is the polling only has to take place on the scope itself. That was actually what I wanted to check, but got distracted because all spawns are awaited in the scope in moro’s README example.

    async fn slp() {
        tokio::time::sleep(std::time::Duration::from_millis(1)).await
    }
    
    async fn _main() {
        let result_fut = moro::async_scope!(|scope| {
            dbg!("d1");
            scope.spawn(async { 
                dbg!("f1a");
                slp().await;
                slp().await;
                slp().await;
                dbg!("f1b");
            });
            dbg!("d2"); // 11
            scope.spawn(async {
                dbg!("f2a");
                slp().await;
                slp().await;
                dbg!("f2b");
            });
            dbg!("d3"); // 14
            scope.spawn(async {
                dbg!("f3a");
                slp().await;
                dbg!("f3b");
            });
            dbg!("d4");
            async { dbg!("b1"); } // never executes
        });
        slp().await;
        dbg!("o1");
        let _ = result_fut.await;
    }
    
    fn main() {
        let rt = tokio::runtime::Builder::new_multi_thread()
            .enable_all()
            .build()
            .unwrap();
        rt.block_on(_main())
    }
    
    [src/main.rs:32:5] "o1" = "o1"
    [src/main.rs:7:9] "d1" = "d1"
    [src/main.rs:15:9] "d2" = "d2"
    [src/main.rs:22:9] "d3" = "d3"
    [src/main.rs:28:9] "d4" = "d4"
    [src/main.rs:9:13] "f1a" = "f1a"
    [src/main.rs:17:13] "f2a" = "f2a"
    [src/main.rs:24:13] "f3a" = "f3a"
    [src/main.rs:26:13] "f3b" = "f3b"
    [src/main.rs:20:13] "f2b" = "f2b"
    [src/main.rs:13:13] "f1b" = "f1b"
    

    The non-awaited jobs are run concurrently as the moro docs say. But what if we immediately await f2?

    [src/main.rs:32:5] "o1" = "o1"
    [src/main.rs:7:9] "d1" = "d1"
    [src/main.rs:15:9] "d2" = "d2"
    [src/main.rs:9:13] "f1a" = "f1a"
    [src/main.rs:17:13] "f2a" = "f2a"
    [src/main.rs:20:13] "f2b" = "f2b"
    [src/main.rs:22:9] "d3" = "d3"
    [src/main.rs:28:9] "d4" = "d4"
    [src/main.rs:24:13] "f3a" = "f3a"
    [src/main.rs:13:13] "f1b" = "f1b"
    [src/main.rs:26:13] "f3b" = "f3b"
    

    f1 and f2 are run concurrently, f3 is run after f2 finishes, but doesn’t have to wait for f1 to finish, which is maybe obvious, but… (see below).

    So two things here:

    1. Re-using the spawn terminology here irks me for some reason. I don’t know what would be better though. Would defer_to_scope() be confusing if the job is awaited in the scope?
    2. Even if assumed obvious, a note about execution order when there is a mix of awaited and non-awaited jobs is worth adding to the documentation IMHO.

  • I skimmed the latter parts of this post since I felt like I read it all before, but I think moro is new to me. I was intrigued to find out how scoped span exactly behaves.

    async fn slp() {
        tokio::time::sleep(std::time::Duration::from_millis(1)).await
    }
    
    async fn _main() {
        let value = 22;
        let result_fut = moro::async_scope!(|scope| {
            dbg!(); // line 8
            let future1 = scope.spawn(async {
                slp().await;
                dbg!(); // line 11
                let future2 = scope.spawn(async {
                    slp().await;
                    dbg!(); // line 14
                    value // access stack values that outlive scope
                });
                slp().await;
                dbg!(); // line 18
    
                let v = future2.await * 2;
                v
            });
    
            slp().await;
            dbg!(); // line 25
            let v = future1.await * 2;
            slp().await;
            dbg!(); // line 28
            v
        });
        slp().await;
        dbg!(); // line 32
        let result = result_fut.await;
        eprintln!("{result}"); // prints 88
    }
    
    fn main() {
        // same output with `new_current_thread()` of course
        let rt = tokio::runtime::Builder::new_multi_thread()
            .enable_all()
            .build()
            .unwrap();
        rt.block_on(_main())
    }
    

    This prints:

    [src/main.rs:32:5]
    [src/main.rs:8:9]
    [src/main.rs:25:9]
    [src/main.rs:11:13]
    [src/main.rs:18:13]
    [src/main.rs:14:17]
    [src/main.rs:28:9]
    88
    

    So scoped spawn doesn’t really spawn tasks as one might mistakenly think!







  • First of all, unsafe famously doesn’t disable the borrow checker, which is something any Rustacean would know, so your intro is a bit weird in that regard.

    And if you neither like the borrow checker, nor like unsafe rust as is, then why are you forcing yourself to use Rust at all. If you’re bored with C++, there are other of languages out there, a couple of which are even primarily developed by game developers, for game developers.

    The fact that you found a pattern that can be alternatively titled “A Generic Method For Introducing Heisenbugs In Rust”, and you are somehow excited about it, indicates that you probably should stop this endeavor.

    Generally speaking, I think the Rust community would benefit from making an announcement a long the lines of “If you’re a game developer, then we strongly advise you to become a Rustacean outside the field of game development first, before considering doing game development in Rust”.



  • Your answer wanders a bit unnecessarily IMHO.

    • no-std Rust has no run-time dependencies of its own.
    • std Rust runtime-requirements are basically libc, a heap allocator, and a threading library. Many implementations on many OSes are already supported, including musl on Linux. And what’s not supported can theoretically be so in the future.
    • Code generation at build-time is dependent on LLVM, with cranelift and (soon) GCC available as not fully mature alternatives.
    • 3rd party code/crates may impose additional requirements.


  • Ask yourself:

    • Where do these stats come from?
    • What do they actually measure?
    • How can the total number of all Desktop Linux users or devices be known to anyone?


    The fact of the matter is, none of these stats actually measure the number of users. Most of them are just totally flawed guestimates based on what is often limited web analytics data collected by them.

    In fact, not even the developers of a single distribution can guess the number of people/devices using/running that specific distribution. A distribution like Debian for example has mirrors, and mirrors to some mirrors, and maybe even mirrors to some mirrors to some mirrors. So if Debian developers can’t possibly know the number of Debian users, do you think OP’s site knows the total number of Desktop Linux users?

    And let’s not get into the fact that the limited data they collect itself is not even reliable. View desktop site on your Android phone’s browser. Congratulations! Now you’re a desktop Linux user. No special user-agent spoofing add-on needed. You’re even running X11. Good choice not following the Wayland fad too soon.