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Cake day: July 18th, 2023

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  • Dreamcast also had fairly poor 3rd party support aside from Namco as I recall. I agree they could have made hay in the West, but that was an uphill battle without EA and I think Activision really bringing anything to the table.

    In hindsight they should have done a twin stick controller too. I liked their controller, but the Xbox controller was that that should have been.




  • They didn’t secede because they were told to stop slavery. They seceded because it looked that the national consensus was moving against the expansion of slavery to new states and territories, which would have limited slave states overall power in the long run.

    They were very explicit that they were leaving to protect slavery as an institution, but to be fair nobody in power was threatening to abolish it when they did so.




  • BigilusDickilus@lemmy.worldtoStar Wars@lemmy.worldI like Star Wars
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    8 months ago

    Yep. A wildly unrealistic part of me was hoping that they were setting up a branch to split the timeline away from the sequels or just ignore then with the series. As that become pretty clearly incorrect with the most recent season of Mando and I presume Ashoka I just stopped watching. I am not really interested in seeing them try and make sense of the stupid stupid lazy premise of TFA and I don’t want to see my childhood heros fail and give up. I will watch season 2 of andor because the first was awesome, but I am basically done with the franchise now.








  • I agree with you, but it would not have been within the margin of fuckery that allowed Florida to happen had Nader not be on the ballot. Gore did run a shit campaign though, all he really had to do was ask people if they were better off than they were in 92 and promise a continuation of the core of the Clinton policies and he would have won. Instead, he focused on distancing himself from a still very popular president and not being charismatic and largely allowed himself to be put in the position he ended up in.

    It was my first election as an adult, Nader came to my college and gave his “both parties are the same” speech and I bought it because I was a dumb ass at the time and in fairness it was a lot closer to the truth then than it has been since.




  • What does running as a spoiler actually accomplish? They are doing nothing but taking away votes from the democrat candidate* with no chance of being elected to national office. If you want better environmental policy, and actually want to accomplish it then the democrats are your only realistic option.

    *I understand and respect that a good portion of Greens would not vote for the Democrat, but anyone who is likely on the fence is vastly more likely to vote D than R. I am also very happy to acknowledge that our voting system sucks and we should implement ranked choice nationally. I would like to the Green party as a viable option in the future, but it is not in 2024, all this candidacy is accomplishing is helping the republican nominee. I am still bitter that my first time voting was for Nader because I was dumb. I would honestly love to see examples of the Green party working to actually build up their base in local elections as that is the only way they are going to ever be viable and not just a spoiler.




  • Oh man, this is my question!

    I own all of them except for Jump Drive (which I have played), so I can give you a short answer and a longer answer. In short, they absolutely hold up in my opinion, they are all good to very very good depending on your tastes, they share a lot of concepts and symbology so once you know one its really easy to pick up others, they also tend to not stick if you are picking them up cold without someone to teach you.

    1. Race - the classic. I have played this game more than any other in my collection probably (especially if you consider the app version which is phenomenal). I first tried this game very early in my boardgaming career many years ago and bounced off it as it didn’t click at all, and it basically felt like solitaire at the time. It wasn’t until a buddy who loved the game taught me that it clicked. I then taught my then girlfriend (now wife) and she fell for it hard (and is now kind of a monster at it), we were abroad for our wedding and went to a boardgame cafe during that trip and actually played the french version of Race there and there were absolutely no issues (I still call Galactic Trendsetters: Trendset Galactique). The game is beautiful in it’s simplicity, there is no writing on the cards besides their name so its language independent, and you can easily get through a game in 15 minutes and still have a deep satisfying experience. It can feel isolating, but the interaction comes in once you figure out it actually is a race and that you are trying to predict what action the other players will choose and try to read the table to figure out how you can benefit more from their selections than they are benefiting from yours (this is the common theme of the series). It is also a game where a 25 to 17 victory can be just as impressive as a 80 to 60 victory it just sort of depends on what your opponent is doing and what cards you see and can effectively use. My only complaint honestly is that as an engine builder it tends to be over before you can really enjoy your engine too much, but that just makes you want to play another game. There are a number of expansions, I tend to go with Alien Artifacts (but I don’t use the extra mechanics, I just like the cards), in general i dont use the extra mechanics from the expansions. I also pretty strongly prefer Race with just 2 players.

    2. Roll - This one also did not click with me the first time I played it (after the first time I tried race, but before I was properly onboarded to it). Roll is possibly my favorite of the bunch. It has a lot in common with Race, but the dice pool mechanic is a lot of fun and it has the most tactile and worker placementy feel of all of the games, we call it space yatzee sometimes. The dice placement gives the game a bit of a spacial element. Roll is my probably my favorite for larger groups, it tends to play in about 45 minutes or less, and gives you a bit more time with your engine which I like. I have both the expansions, but I havent actually integrated Rivalry into the game yet which I believe improves the two player experience (already quite good) a bit.

    3. New Frontiers - this is RftG’s Puerto Rico to Race’s San Juan. This is the beefiest entry of the series with games easily going over an hour and often taking up to 2 for a full table. It has the most boardgamey experience of the lot and gives plenty of time to develop your empire. I like this game a lot, I have also played it far less than I have either of it’s predecessors, but it is always welcome on the table. It does have some square edges, and could possibly feel a bit incomplete in a way that I am sure an expansion (upcoming) would address, but I would still recommend it without reservation. It is honestly probably the most accessible of the group for someone who is familiar with boardgames, but new to the series as both of the first two can feel like spinning your wheels if you don’t really understand why you are doing what you are doing. FYI, the box for this game is larger than standard so if space is a big consideration for you, keep that in mind.

    4. Jump Drive - I have played this once, I would play it again, but it doesn’t really fill a niche for me. It is a much simplified version of Race that is a better family option if you need that. I could well see myself owning it at some point, but while it seemed neat it didn’t really do too much for me.

    I dont know what I would jump in with if I were approaching the series anew, but hopefully this is helpful for you.